Lets talk: Trainz and Xbox (or on consoles in general)

Most of the serious gamers I know wouldn't have an Xbox for a doorstop let alone try to use it to play games on. BUT I guess we will see what happens.
Just so long as they find a way to keep Xbox stuff separated out on the DLS so we don't end up what happened with the android fiasco.
 
I am a little disappointed that more resources are not going to problems we have with the PC versions rather than branching out even more, then complaining they only have so many developers. But I guess money talks, so if they can sell more versions, the rest of us don't count for much.
 
I am a little disappointed that more resources are not going to problems we have with the PC versions rather than branching out even more, then complaining they only have so many developers. But I guess money talks, so if they can sell more versions, the rest of us don't count for much.
But at what cost?

Cheerio John
 
I am a little disappointed that more resources are not going to problems we have with the PC versions rather than branching out even more, then complaining they only have so many developers. But I guess money talks, so if they can sell more versions, the rest of us don't count for much.
Then other side of that POV, is that the increased revenue (could be GREATLY increased) would allow for expansion of the dev team for future improvements.
I for one, laud their efforts to spread the Trainz Word, on any platform (y) ☺️
 
Another platform and yet we will don't have a Linux version. I'd drop Windows so fast the bytes would bounce off the floor if I had a Linux version of Trainz.

Bill
 
But I guess money talks, so if they can sell more versions
You hit the nail on the head. In the gaming software development world survival is all about new sales and new markets.

From my latest reading of the news reports in the computer gaming industry, PC gaming is still growing but not by nearly as much as it is in other markets. Mobile gaming (smart phones and tablets) already exceeds the combined PC and Console platforms for sales. The console market is predicted to at least equal the PC gaming market during the next few years.

Also growing at a rapid rate is online gaming which, in 2022, was just under half of the estimated $US212billion total gaming market.

An unexpected (for me) statistic is that the biggest single sales region for video gaming in 2022 is Asia Pacific (China, India, SE Asia, Australia/New Zealand) with 48% of the total sales (North America accounted for just 24%).

So any move into new markets is, for me, a welcome move. Sticking to the PC gaming market and concentrating resources on just fixing and updating the PC versions is not a long term survival strategy.
 
Another platform and yet we will don't have a Linux version. I'd drop Windows so fast the bytes would bounce off the floor if I had a Linux version of Trainz.

Bill
 
No, in order to closely develop the PC version of the game, they rolled out some garbage again... They would have made better dynamic lighting, normal shadows, realistic weather conditions
 

Interesting posts, but I meant a completely native version without the layers in between. I was involved with Steam a while back and vowed to never try them again. It really bollixed up my system. I had to re-install Windows to recover.

Bill
 
Have saw a post elsewhere with an image of trainz and Xbox saying to sign up for the Xbox beta and use your Microsoft login to sign up. Where do you sign up for the console beta ??
 
Interesting posts, but I meant a completely native version without the layers in between. I was involved with Steam a while back and vowed to never try them again. It really bollixed up my system. I had to re-install Windows to recover.

Bill
While I have got Steam installed Bill and I could run Trainz in Steam I rarely do so. I run TANE and TRS19 in Debian Linux using WINE and Lutris and have done so since the beginning of this year. Once it's setup it's not so different from running Trainz in Windows. I was running TRS22 as well, but I got tired of things getting broken with every 'update' and deleted it.
 
Not against that, but taking into account that one of the strengths of Trainz is the modding capability...
 
While I have got Steam installed Bill and I could run Trainz in Steam I rarely do so. I run TANE and TRS19 in Debian Linux using WINE and Lutris and have done so since the beginning of this year. Once it's setup it's not so different from running Trainz in Windows. I was running TRS22 as well, but I got tired of things getting broken with every 'update' and deleted it.

It could very well be that I have my Linux running on laptops and not my main gaming desktop. On that, I run Oracle's VM VirtualBox with Ubuntu (24.04), Linux Mint, and OpenSUSE as guests. None of those run WINE very well. I suspect it's because of the VM thing. The laptops simply cannot run anything Windows oriented under WINE except some pretty basic software, mostly created by me.

I am currently building a new machine which will be running Ubuntu 24.04 with an overlay of VirtualBox and Windows 11 as a guest. Sort of a reversal of the norm.

Bill
 
Speaking about the console version of Trainz : How many of you received the newsletter about the voice casting ?
Yup I got that as well :)
Same here.

I was expecting this to be followed by a string of protest posts, similar to what we saw when N3V first announced an Android/iOS version some years back. Instead I noted only the odd post about N3V releasing a new version before "fixing" the old version.
 
A new newsletter just arrived in my mailbox.

It invites users to join the beta test program for the XBox release of "Trainz Simulator". Obviously, you must have an XBox console to participate - that rules me out.
 
I'm also ruled out as I don't own a series S or X - just a simple One and 360 lol
Else I probably would've signed up for the beta.
Good to see the thread has become active again ;)

Cheers
 
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