Junctions keep switching under trains

Ayuke

New member
Hey hey!
We recently bought Trainz22 we wanted to play a pre installed session, Kickstarter County 2 togethern, we seem to have the issue that on random occasions the Junctions under our trains keep swithing randomly causing us to derail, we already looked up a good bunch of stuff online but couldn´t really find anything that helps us, we are TOTAL Trainz newbies, anyone an idea how to resolve this issue?
 
Hey hey!
We recently bought Trainz22 we wanted to play a pre installed session, Kickstarter County 2 togethern, we seem to have the issue that on random occasions the Junctions under our trains keep swithing randomly causing us to derail, we already looked up a good bunch of stuff online but couldn´t really find anything that helps us, we are TOTAL Trainz newbies, anyone an idea how to resolve this issue?
Hello there and welcome .
I don't have Trainz22 but on mine, if you hit the "J" key on the keyboard, it will switch the next one coming up.......not sure if you might be pressing that by accident.
 
Switching while a train is over the points is not happening in my TRS22PE. The only time I have experienced this was in an old asset that let you control both switches in a turnout. It would reset both switches after the 1st had been cleared and did not wait for both to be cleared.
 
Switching while a train is over the points is not happening in my TRS22PE. The only time I have experienced this was in an old asset that let you control both switches in a turnout. It would reset both switches after the 1st had been cleared and did not wait for both to be cleared.
This happens sometimes with really long consists with really long wagons. It's a bug that's been with us since at least TS2009 or even before. I can't remember exactly. It's one of those things that happens but you can never really find the cause of it.
 
You could add this to the session rules."<kuid2:216942:1001:1> Check Turnout Allignments". I use it and have no problems.
 
Hi

Using "Enhanced Interlocking Tower"s by author "PGuy" seems to prevent this happening. Since I started using them I haven't seen this problem. As mentioned by John it only seems to happen when using longer rolling stock with two bogies.

There are other path setting and junction controlling rules and commands which may work but as Enhanced Interlocking Tower does everything that I need (and a lot more) I haven't tested them.

Regards

Brian
 
Hi

Using "Enhanced Interlocking Tower"s by author "PGuy" seems to prevent this happening. Since I started using them I haven't seen this problem. As mentioned by John it only seems to happen when using longer rolling stock with two bogies.

There are other path setting and junction controlling rules and commands which may work but as Enhanced Interlocking Tower does everything that I need (and a lot more) I haven't tested them.

Regards

Brian
Hey!
I have heard about that a little before, we are trying to play a pre installed route in multiplayer and have no idea how to put in additional stuff, is there a short and easy way to find this and change this on the map we wanna play?
Like mentioned, him and me are absolute trainz starters, he has played an old version years ago, but never multiplayer.

Thanks a lot!
 
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