Hi David --
In answer to your e-mail, and without wishing in any way to criticise the author, the FP45 on the Download Station is substantially inferior to the VMD model in the screen shot.
" ... could you make a download of the corrected version for TS12 for me please."
Sorry, it's payware so I'm not at liberty to do that unless you obtain the permission of the original authors.
"Can you tell me how to make it work in TS12?"
There are missing textures that needed to be replaced.
_____
boyerm --
"Austral Bay" for TRS2004, which was originally based on Jim "Sniper" Ward's classic Port Ogden & Northern, was renamed "PortOgden&Northern" when I contacted Jim about using the route's proper name in Trainz. It has undergone several updates and revisions to accommodate later versions of Trainz.
"BesideTheRiver" became "RiversideRailroadCo" as it, too, evolved. Likewise "Urban Industrial" became "Urban IndustRail" and finally just "IndustRail".
Then there are two small modules, "YardSwitchingCo" and "PortSwitchingCo":
and:
As those who have followed the evolution of my routes will know, these two modules have been modified and reused several times.
YSC and PSC, in substantially modified form, are now the two termini of both "IndustRail" and "RiversideRailroadCo":
and:
PSC has been added as a module to the north east part of PO&N.
YSC was the basis of two additional routes. I added a southern extension to make "HarborMaster":
And a northern extension to make my favourite route, "DownTownTractionCo":
There was a passing fling with a mega-route by adding MadRiverExtended (which was a modified version of a GFisher route to make it more frame-rate friendly) to Austral Bay. But I found that this was too big and too cumbersome.
The latest pair of routes are IntenCity and Krashnburne:
Both are designed with challenging AI operations - they are single track routes with passing loops and AI trainz that travel both with and against the direction of travel of the player train.
Amongst all this are variants of routes and sessions for multiplayer operations.
Phil