Just a few months ago, I purchased T:ANE SP4 after TRS19.
I was interested to work on some Thomas Content on T:ANE.
I was brought upto a similar kind of website... (Sodor Workshops) and I downloaded 'Arthur' from that page and imported it to Content Manager. Then, There was an error that said 'trainz build number not recognised by this tool'. So, with the config file I edited the trainz build number from 4.6 to 4.5(as for the SP4).
But now after that, I am receiving a number of errors as follows...
Validating <kuid:414976:100484>
.......
.......
Client Material::SetMaterial unknown material type 'pbrmetal' for 'crankr3.m.pbrmetal TrainzMeshFile Load> failed to load material
TrainzMeshFile_Load>failed to load material
VE77: Unable to load indexed mesh 'main Im
VE181: The tag 'mesh-table-lod-transition-distances' requires a minimum asset version of 4.6
I've been through a number of errors and I've fixed it myself but I facing these kind of problems for the first time...
Can it be fixed somehow?
It'll be an honor if you guys could help me.
Sam
I was interested to work on some Thomas Content on T:ANE.
I was brought upto a similar kind of website... (Sodor Workshops) and I downloaded 'Arthur' from that page and imported it to Content Manager. Then, There was an error that said 'trainz build number not recognised by this tool'. So, with the config file I edited the trainz build number from 4.6 to 4.5(as for the SP4).
But now after that, I am receiving a number of errors as follows...
Validating <kuid:414976:100484>
.......
.......
Client Material::SetMaterial unknown material type 'pbrmetal' for 'crankr3.m.pbrmetal TrainzMeshFile Load> failed to load material
TrainzMeshFile_Load>failed to load material
VE77: Unable to load indexed mesh 'main Im
VE181: The tag 'mesh-table-lod-transition-distances' requires a minimum asset version of 4.6
I've been through a number of errors and I've fixed it myself but I facing these kind of problems for the first time...
Can it be fixed somehow?
It'll be an honor if you guys could help me.
Sam