JonMyrlennBailey
Well-known member
This is for TS12 only.
OK, I will change NEED to WISH FOR, please, if this information
could be provided on this board.
Thank you a million Hershey's kisses!
What to do when traffic does not stop at crossing for trains.
What to do when gates don't activate.
What to do when gates stay stuck down long after train has passed.
What to do when cars stay stuck at crossing long after train has passed.
What to do when gates come back briefly and then go back down again after train goes by.
Figure out why crossing works correctly when train travels in one direction but screws up totally when train goes the other way.
Figure out why crossings work perfectly with one or two engines coupled together but screw up with a long train.
I have tried various things, sometimes they work and other times they don't.
-move triggers around, closer or farther from crossing
-change channel numbers
-replace ATLS components
-replace YARN road at crossing
-replace eraser track
-re-route eraser track differently
-move controllers and slaves around
-try different trigger modes as ARRIVE/LEAVE vs 4-TRIGGER/2-WAY
-try different kinds of gates
-remove gates and use traffic stoppers only, put up cross bucks instead of gates
So far the only sure fire thing that works is:
disable the ATLS crossing, turn the controller to channel OFF
rip up road spline crossing the track so no more cars cross the track
rip up the whole street crossing the track for at least a block so just gravel texture is exposed underneath
put barricades and road closed signs up
put tractors, working men, steam rollers, portable toilets, pickup trucks, low-boy semis, oversize load signs,
cement mixers, men working signs, water tank trucks and dump trucks at torn-up road site as if the
road were being graded and repaved
put traffic cones out
put a sign up near crossing saying "Davidson Paving Company"
OR
rip up the entire railroad crossing and build a automobile traffic bridge underpass under the damn tracks altogether
or route the traffic over the tracks with an overpass if the landscape provides enough room to work this
OR
have a no-traffic road spline cross the track with cross bucks only
AND
always have the invisible horn sequence triggers on the tracks approaching the crossing either way
whether the crossing features live traffic, static cars or no road vehicles or whether the closed crossing road is "under construction" or not
One piece of content Trainers don't have available is 3-D men figures in hard hats so
I just use RR workers in orange jumpsuits or wearing yellow vests or those men
working wearing hats and flannel shirts.
OK, I will change NEED to WISH FOR, please, if this information
could be provided on this board.
Thank you a million Hershey's kisses!
What to do when traffic does not stop at crossing for trains.
What to do when gates don't activate.
What to do when gates stay stuck down long after train has passed.
What to do when cars stay stuck at crossing long after train has passed.
What to do when gates come back briefly and then go back down again after train goes by.
Figure out why crossing works correctly when train travels in one direction but screws up totally when train goes the other way.
Figure out why crossings work perfectly with one or two engines coupled together but screw up with a long train.
I have tried various things, sometimes they work and other times they don't.
-move triggers around, closer or farther from crossing
-change channel numbers
-replace ATLS components
-replace YARN road at crossing
-replace eraser track
-re-route eraser track differently
-move controllers and slaves around
-try different trigger modes as ARRIVE/LEAVE vs 4-TRIGGER/2-WAY
-try different kinds of gates
-remove gates and use traffic stoppers only, put up cross bucks instead of gates
So far the only sure fire thing that works is:
disable the ATLS crossing, turn the controller to channel OFF
rip up road spline crossing the track so no more cars cross the track
rip up the whole street crossing the track for at least a block so just gravel texture is exposed underneath
put barricades and road closed signs up
put tractors, working men, steam rollers, portable toilets, pickup trucks, low-boy semis, oversize load signs,
cement mixers, men working signs, water tank trucks and dump trucks at torn-up road site as if the
road were being graded and repaved
put traffic cones out
put a sign up near crossing saying "Davidson Paving Company"
OR
rip up the entire railroad crossing and build a automobile traffic bridge underpass under the damn tracks altogether
or route the traffic over the tracks with an overpass if the landscape provides enough room to work this
OR
have a no-traffic road spline cross the track with cross bucks only
AND
always have the invisible horn sequence triggers on the tracks approaching the crossing either way
whether the crossing features live traffic, static cars or no road vehicles or whether the closed crossing road is "under construction" or not
One piece of content Trainers don't have available is 3-D men figures in hard hats so
I just use RR workers in orange jumpsuits or wearing yellow vests or those men
working wearing hats and flannel shirts.
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