How do you stop fence spline corners from snapping into curves?

gus1911

New member
I want to make 90 degree corners on my fences, but unless I separate the corner posts, they snap into a curve.

I know you can make 90 degree corners where the corner posts are joined because I have routes that show it done that way.

How's it done?
 
My method:

Some (but not all) fences can be straightned using the tool in the rail-laying section.

This means that if you have your two sections of spline ending just before the corner, you can add a third section between the two, and straighten the original sections. If it is too obvious, move the ends of the third spline section closer together (they can't snap together).
 
I want to make 90 degree corners on my fences, but unless I separate the corner posts, they snap into a curve.

I know you can make 90 degree corners where the corner posts are joined because I have routes that show it done that way.

How's it done?

Should you read the manual it will tell you

Place your cusor at the corner already placed
hold down the Capital Shift Key
Click your mouse Key
Lay your next section
:D


 
Fence corners

I found quickest way do do this is:

Just short of where you want the corner to be stop and click the fence onto the grid.
Click again and extend it so the new spline circle just over laps the original. Click again to fix that spline the add new fence from the in the direction you want to go.
Remember to click another over lapping spline onto the grid in that direction and the corner should hold squre (or what ever angle you choose).
This seems to work for me, don't know if it's the correct method, I may be just bodging as I learn:(

Ian Hudson
Birmingham UK
 
Place your cusor at the corner already placed​

hold down the Capital Shift Key​

Click your mouse Key​

Lay your next section​

:D

This does not join the splines - if you were to do this you may as well join the splines, then seperate them again in the knowledge they occupy the same location.
 
I tried the suggestion in the manual - several times - over several weeks. And it didn't work. I thought that perhaps I was much too demented to understand the very simple instructions, so I posted my question.

Since the "manual" method was suggested again, I went back and tried it once more. No luck. Then - a stroke of unexplained brilliance!! I zoomed in very close to the spot where I wanted to join the corners - and it worked. I did it again several times, and it worked every time.

My conclusion - for my version of 2006 on my PC anyway, zooming out to get the big picture snaps the splines into a curve. Zooming in on the corner (close-up) works every time.

Why? Beats me. I probably should call Bill Gates. I don't think it's an Auran quirk. I think it's a Microslop XP snafu.
 
Use the "Break Spline" button on the corner spline.
It`s shaped like a double ended curved ring spanner with an extra ring in the centre.
 
Now this is getting interesting. I tried the "Q" key every different way I could think of trying it. No luck. It might work for you but it worked zilch for me.

Same with the split spline button. I tried that a long time ago. It separates two overlapping splines fine, but when you try and join them again they snap to a curve. I tried fooling around with that command also. Tried everything I could think of.

I'm convinced that Trainz behaves differently for different PC's. There are no doubt thousands of PC's running Trainz 2006 out there, and I question whether or not any two of them work exactly the same.

When I have a problem, or something doesn't work as advertised in the manual, I keep fiddling around with it until I find some combination that works. If nothing works, then I forget about it and don't use it. This method assures much less aggravation and allows more time for enjoying the parts of Trainz that do work.:)
 
For fences and similar items, I just use the shift key to place the spline point on top of another spline point. It doesn't join the splines, therefore you can get the corner you want without the curve. If you zoom in, you can get the meeting spline points right on top of each other, but they're not joined. I find this works good enough for spline content that doesn't actually have to be joined.
 
how do you stop fences forming a curve.

Attn Guss 1911 - as soon as the curve appears place a spline on either side of the corner post then draw the spline slowly towards the corner and it will straighten it out the do the same with the other spline so you will finish up with a neat corner at 90 degrees I do all my corners the same way regardless of what they refer to.
 
What you have to do is to insert a spline point each side of the one that you want to represent the corner post. These need to be put as close to the corner post as possible and the distance depends on how the spline is designed. The nearest available point may be two, four, eight or sixteen metres away from your corner post. With the two new splines in place, move them about for your square corner (which doesn't have to be a right angle).
 
Sharp angled corners

Hi gus1911,

The whole thing with this is you do not join the splines Use the shift key to move the spline of the second piece of fence on top of the spline for the first piece of fence. If you are very carefull you can merge one fence post into another while holding the shift key and they will not join.

Cheers,
Bill69
 
Yep
Thats what I do every time, If you work carfully you wont see the join, and what does it matter is a fence Wall or other object of that type are not connected, its not as if its a rail or road, its just visual,
 
Maybe I'm missing something. Why do you have to join the splines at the corner? When they are continuous they from a smooth curve. When broken they will make a sharp corner.

Lay the spline out and then use the split spline tool to break the spline at the corner points. It adds in another spline point on top of the existing one - closer than you can do manually - and disconnects the spline.

Bob Pearson
 
Last edited:
Ok - after receiving several different methods for making corners with splines, I went back to the manual again.

Under "split spline" - this is what it says:

If a spline is already curved, you can split it into two sections using the split spline tool (Q). Simply click LMB on the middle spline (or any non-end spline) and you now have two split spines.

Clear as mud isn't it? It doesn't say that the corner snaps into the position in which you first placed it. It simply says that you now have two splines. Great! That's what I had before I tried to join the two splines in the first place! From this instruction it sounds as if you simply have undone what you didn't want to do, and now you're back to where you started.

Well, I tried it, as described, with the further clarifications from you folks here, and "VIOLA" (Remember her? She pops in here occasionally), it splits the spline AND returns it to the corner, or angle, that you initially intended. Exactly what I wanted.

So there you have it. It's the Split Spline tool that does the trick. We could have prevented two days of bantering back and forth with everyone's "special" tricks for setting corners and angles with an instruction that could have been worded a lot better.

Thanks to all of you for your helpful hints, insights, and trickery.
 
Or you could just use the shift key to stop the splines snapping together...

Well, It works for railway track... why not Fences and other splined objects...

regards

Harry
 
Under "split spline" - this is what it says:

If a spline is already curved, you can split it into two sections using the split spline tool (Q). Simply click LMB on the middle spline (or any non-end spline) and you now have two split spines.



Well, I tried it, as described, with the further clarifications from you folks here, and "VIOLA" (Remember her? She pops in here occasionally), it splits the spline AND returns it to the corner, or angle, that you initially intended. Exactly what I wanted.

So there you have it. It's the Split Spline tool that does the trick.
I told ya, I leaned this by doin it! The manuals here don't show me as well as trial and error. Pa!
 
Fences

Hi Bob,

Yep I know that way too but gus1911 wanted to know how to make sharp corners and I thought the shift key way easier to explain and easier to do for someone new to it.

Cheers,
Bill69
 
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