http://arstechnica.com/gaming/news/...e-to-truly-photorealistic-real-time-games.ars
Interesting article it explains how close we are, but how far away we are as well. Once we take into account the pixels, we still need to account for shadows, lighting, etc.
John
				
			Interesting article it explains how close we are, but how far away we are as well. Once we take into account the pixels, we still need to account for shadows, lighting, etc.
John
			
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	 You never know what will happen next!
 You never know what will happen next!