http://arstechnica.com/gaming/news/...e-to-truly-photorealistic-real-time-games.ars
Interesting article it explains how close we are, but how far away we are as well. Once we take into account the pixels, we still need to account for shadows, lighting, etc.
John
Interesting article it explains how close we are, but how far away we are as well. Once we take into account the pixels, we still need to account for shadows, lighting, etc.
John
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