Hello,
After installing some assets by Eldwane in Trainz2010, I noticed that some of his assets were built-in. Lately, I had some issues with Trainz2010. When starting a route, the scenery was popping up rather slow. I had the same effect when opening my route which is still in its rudimentary building state.
So I decided, to install a fresh copy of my Trainz versions 2009,2010 and 2012 on my external HD.
When checking those fresh copies, I had some assets from Eldwane within my Trainz2010 version, no assets of Eldwane where in TS12.
I checked if some assets by Eldwane in Trainz2010 were built-in. This was not the case.
Now, is it possible that assets get built-in when installing?
By this thread, I'm not saying that Eldwane's assets were the problem of the scenery not popping up fast in Trainz2010 and 12.
Scenery not showing up fast, was also a problem I had with my Trainz2009 version and I have never found the real reason of it. I did create a helpdeskticket, but no solution could be found.
With the fresh copies of my trainz versions, I want to see how an asset reacts before using it in my building Trainz-version ( Trainz2010 and TS12 ).
Am I correct, saying that assets can be built-in automatically just by installing new assets? If yes, is it possible to prevent it?
Best regards
Kurt :wave:
After installing some assets by Eldwane in Trainz2010, I noticed that some of his assets were built-in. Lately, I had some issues with Trainz2010. When starting a route, the scenery was popping up rather slow. I had the same effect when opening my route which is still in its rudimentary building state.
So I decided, to install a fresh copy of my Trainz versions 2009,2010 and 2012 on my external HD.
When checking those fresh copies, I had some assets from Eldwane within my Trainz2010 version, no assets of Eldwane where in TS12.
I checked if some assets by Eldwane in Trainz2010 were built-in. This was not the case.
Now, is it possible that assets get built-in when installing?
By this thread, I'm not saying that Eldwane's assets were the problem of the scenery not popping up fast in Trainz2010 and 12.
Scenery not showing up fast, was also a problem I had with my Trainz2009 version and I have never found the real reason of it. I did create a helpdeskticket, but no solution could be found.
With the fresh copies of my trainz versions, I want to see how an asset reacts before using it in my building Trainz-version ( Trainz2010 and TS12 ).
Am I correct, saying that assets can be built-in automatically just by installing new assets? If yes, is it possible to prevent it?
Best regards
Kurt :wave:
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