BuilderBob
New member
I am trying to tweak some ground textures, and I am having a lot of trouble understanding the concepts involved with the alpha channel of the normal map.  This is the description from the manual:
"The alpha channel provides per-pixel control of the specular highlight. White gives a strong specular, suitable for metals and water. Black gives no specular, more suitable for dark earth. Grays are a mid-strength specular."
http://online.ts2009.com/mediaWiki/index.php5/KIND_Groundtexture
That just doesn't make sense to me.
Is it the apha channel of the normal map that controls the specular highlight, or is it the color of the map?
The statement seems fairly clear that it is the alpha channel, but I do not understand how the alpha channel can be 'black', 'white' or 'gray'. The apha channel is a number - 0 to 255. The normal map color is in the other three channels. The colors used as an example imply that the map should be shades of grey - equal values in the three color channels - but the sample image is shades of purple!
If it is the alpha channel that is used, and the color of the map is not relevant, then what values correspond to 'black', 'white' or 'gray'?
				
			"The alpha channel provides per-pixel control of the specular highlight. White gives a strong specular, suitable for metals and water. Black gives no specular, more suitable for dark earth. Grays are a mid-strength specular."
http://online.ts2009.com/mediaWiki/index.php5/KIND_Groundtexture
That just doesn't make sense to me.
Is it the apha channel of the normal map that controls the specular highlight, or is it the color of the map?
The statement seems fairly clear that it is the alpha channel, but I do not understand how the alpha channel can be 'black', 'white' or 'gray'. The apha channel is a number - 0 to 255. The normal map color is in the other three channels. The colors used as an example imply that the map should be shades of grey - equal values in the three color channels - but the sample image is shades of purple!
If it is the alpha channel that is used, and the color of the map is not relevant, then what values correspond to 'black', 'white' or 'gray'?