handlaidtrack
New member
Hi everyone. It’s been exactly one week since I got Trainz2010 working on my computer, and some things are progressing well. I finally got the hang of laying track, including complex things such as double slips (I’ll attach some screen shots if I can figure out how). One thing I learnt, is that every turnout must have a straight section leading into the points, even if it’s only a few inches long. Another is that zooming in close right overhead and placing the little white circle so that it just touches the outside of the adjacent rail, gets the track spacing about right for a British mainline. I’m still working on where to put it for secondary tracks adjacent to main lines.
Close examination of the screenshots shows that I haven’t quite perfected it yet, but there are some techniques that I’ve read about that may help if I can get them to work.
(1) One tutorial talked about using rulers to ensure that a track is straight. This works well in certain circumstances, but I’ve not been able to find out how to extend an existing ruler without turning it. Just moving the end does not work as it’s impossible to keep the alignment. The tutorial talked about adding a ruler and then extending it for miles without losing the previously established angle.
Some other things I’d really like to know how to do are:
(2) Change turnout settings in surveyor mode (so that when I enter driver, everything is correctly set to normal),
(3) Move the surveyor viewpoint accurately in small increments. At the moment, I struggle to get just the view I want, because just the slightest touch sends the viewpoint whizzing around out of control. Surely there has to be a way to just move the viewpoint a hair. I’ve tried playing with the speed settings but it doesn’t seem to make any difference.
(4) Is there a way to mark a piece of track as “fixed” so that when I add a new splinepoint, it doesn’t shift off to the side or twist out of shape?
(5) Is there a way to get a global overview of a layout in surveyor, as it is in driver? I’ve found that even on maps 3-4 boards long, it’s difficult to get a good view of the overall picture, or to immediately zoom in on a desired point two boards away. On large routes, it is a real pain to navigate to a distant point.
(6) Is there a good tutorial on digging tunnels? I’ve read odd references to it in places, but don’t recall ever reading how it’s done.
(7) Is it possible to select a few boards from an existing route, and add them to another route, without having to delete all the unwanted boards? There are a few sections of the ECML route that I want to study in detail to see how things are done, but its so huge that takes half an hour to navigate to a section I’m interested in. Furthermore, it’s so large that I cannot save additional copies of it to mess with – Trainz just crashes whenever I try. By the way, has anyone else looked at this map in driver mode? It has several thousand unused baseboards tacked on in all directions. In some places, the route is 20 or more boards wide. Surely this slows down the system, and contributes to the inability to save!
It seems that I’m not allowed to add attachments to a post, so I’m not able to show everyone the screenshots I talked about earlier – oh well.
Close examination of the screenshots shows that I haven’t quite perfected it yet, but there are some techniques that I’ve read about that may help if I can get them to work.
(1) One tutorial talked about using rulers to ensure that a track is straight. This works well in certain circumstances, but I’ve not been able to find out how to extend an existing ruler without turning it. Just moving the end does not work as it’s impossible to keep the alignment. The tutorial talked about adding a ruler and then extending it for miles without losing the previously established angle.
Some other things I’d really like to know how to do are:
(2) Change turnout settings in surveyor mode (so that when I enter driver, everything is correctly set to normal),
(3) Move the surveyor viewpoint accurately in small increments. At the moment, I struggle to get just the view I want, because just the slightest touch sends the viewpoint whizzing around out of control. Surely there has to be a way to just move the viewpoint a hair. I’ve tried playing with the speed settings but it doesn’t seem to make any difference.
(4) Is there a way to mark a piece of track as “fixed” so that when I add a new splinepoint, it doesn’t shift off to the side or twist out of shape?
(5) Is there a way to get a global overview of a layout in surveyor, as it is in driver? I’ve found that even on maps 3-4 boards long, it’s difficult to get a good view of the overall picture, or to immediately zoom in on a desired point two boards away. On large routes, it is a real pain to navigate to a distant point.
(6) Is there a good tutorial on digging tunnels? I’ve read odd references to it in places, but don’t recall ever reading how it’s done.
(7) Is it possible to select a few boards from an existing route, and add them to another route, without having to delete all the unwanted boards? There are a few sections of the ECML route that I want to study in detail to see how things are done, but its so huge that takes half an hour to navigate to a section I’m interested in. Furthermore, it’s so large that I cannot save additional copies of it to mess with – Trainz just crashes whenever I try. By the way, has anyone else looked at this map in driver mode? It has several thousand unused baseboards tacked on in all directions. In some places, the route is 20 or more boards wide. Surely this slows down the system, and contributes to the inability to save!
It seems that I’m not allowed to add attachments to a post, so I’m not able to show everyone the screenshots I talked about earlier – oh well.