GMax and 3DSMax (And any other modeling program) screenies/renders

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Saludos.

Portu.
 
It's been exactly a year now since I've posted a shot of this, and since I've been working on it a bit recently, I mind as well...

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:wave:
 
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Made In A New Way with assistance of 3DMax, but poly counts increased. Still needs work and figuring out more things I need to do with 3DMax to fix some issues.
Fall Variations and Fall Textures need worked out, and this will be time consuming as my goals will be the best ever Fall Speedtree.

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Very nice, realistic looking tree, McGuireL. I have been using some of your trees from the DLS (such as the White Oaks and a birch tree; basically, what I know is probably appropriate for a central-N. C. pine forest like around my house) on my personal modern U. S. A.-themed route, and they are great. Thanks for them. :)

Regards,

Retro.
 
Fixed The Summer Version (Texture Redesign and 3DMax Changes) - Down to 5,000 polys.
Best I can do with so much detail and the way these are made. :wave:

Most work I have every put into one tree. Believe Me, I think making engines may be easier.

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Renderred Screenshot and should be close to In-Game View when I get to that stage (Need to Fix A few More Things - Disregard the stats as really only useful for the creator, but over 22FPS with 550 3D Trees which is not bad)

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The hard part is yet to come - the fall season with the techniques I want to incorporate.
 
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