GMax and 3DSMax (And any other modeling program) screenies/renders

VR_Generic_signalbox72.jpg

I think its time I said something, besides, everyone complains I have too much of an opinion. Its already pointed out by Iceman, but the brick texture tiles, just don't look right, what you need to do, is create a "seamless" textures, where you can't see the seams between the tiles. it should be pretty easy to do really and it will make a difference. :)
Try here for a tutorial in photoshop: http://www.myjanee.com/tuts/tilings/tilings.htm
Or for the GIMP: http://www.coniserver.net/wiki/index.php/Seamless_Texture_Tutorial
For asthetic reasons, whenever you repeat a texture, you do need to use seamless tiling, otherwise, it really does bug you to no end, when you got the blaringly obvious error, but do not know what it is. :)
I also don't like the background in the second to last pic, it looks wrong, however, I know, there isn't a lot you can do about that. (And this what Iceman was talking about, before some others jumped on the "no critics" bandwagon. - Besides, how do we improve with no feedback?)



And now for criticism, you can criticise my carriage model as much as you like, but I am working through a list of stuff that I introduced, so some may be known, like the lack of texturing.
 
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G'day All,

Gosh, my goodness! A fellow is absent from one of his favourite forums for a while (due to work commitments) and he returns to something of a furore...


...calm down guys...

"iceman" is entitled to his opinion (as is everyone else, for that matter) but more importantly, in this case, at least, is the fact that he is quite correct in his assessment (although I have NEVER professed to be any kind of "...brick expert..."). After I had made the images I have posted above, I became aware of the issues of which he spoke and took appropriate steps to rectify them (long before I became aware of the writings in these pages)...

...see it now...

VR_Generic_signalbox76.jpg



VR_Generic_signalbox77.jpg



..where the bricks are much better aligned (although, by no means perfectly, I will admit). I was, though, "ice", rather surprised (and somewhat disappointed, too) to see that you did not mention anything about the brick texture being 'upside down' (the shadows can clearly be seen on the 'wrong side' of the bricks in my earlier images), which I also fixed in the realignment process, as well as spending some time to ensure that the roof tiles were more closely aligned. I WILL NOT, however, remove the 'sheen' from the telephone, as this is absolutely ESSENTIAL to replicate the shine of the Bakelite (from which these items were made) - as anyone old enough to have used them will readily attest to...

...I am still toying with the idea of eliminating the 'incongruousness' (is that a word?) created by the difference between the two edges of the brick texture (which creates the awkward join when the texture is tiled) but I rather like the effect this creates and mirroring the image to make one half the reverse of the other might create its own unwanted effects...

...angelah, I'm not 'playing', as you suggest, in an attempt to ascertain some kind of 'limit', here - all the details depicted are intended to remain part of the asset when it does get finally published. It must be remembered that all of the assets in this series are 'published' as "pretend locomotives" (and not 'static' scenery items, although I would be rather 'upset' were I to see any actually moving of their own free will along any given length of track), replete with complete interiors equipped with internal 'camera views' (as in real Trainz locomotive cabs) and the 'details' are intended to provide the 'feel' of a genuine working signal box when the cab is entered by means of the "[]" keys...

...once again, I must thank you all for the splendid efforts you have undertaken in my defence, I hope they have not been in vain...

...oh, one more thing...

..."ice", although I agree that this is specifically a thread intended solely to display "renders" (as it's tile suggests), I think most people who post here will agree with me that it is generally accepted that these renders are meant to be of objects and scenes that are personally created by the person posting said renders. The apparent 'revelation' that you are taking the title at its "face value" (if not its intent) and may NOT be the 'perpetrator' of some of the assets bearing your name (excellent renders though they may be), has 'lowered' my 'respect' for you as a modeller...

Jerker {:)}
 
Jerker

I do not respect their modest as they do not operate at my level.;)


The model is still, unfortunately, textured miserably, the corners did not match each other in their joints and the tile repeats its texture (red brick) can be seen and counted easily.
makes even the darker edge on top of the texture is quite light.

I do not know who told them that one must get a textures reflect seamless around them ... but they can reflect their money from that person.

The plate (white bricks) is remarkably strong in front getilt in contrast to the ground UVW.

Add to that the illumination and rendering shadows look very unnatural.

When I imagine what they have answered me a few critical weeks and then when I see .. so what unprofessional
Then I ask myself how to do that.
You should then definitely make myself better. Of these, they are but with these model far away.
It can of course be that they do not have the right textureweapons with the handling of these are not so well acquainted.

View it is not as criticism but as a friendly hint.

Of course, there are creators and do not want to have the model beautiful, built only for someone who himself sees the matter quite differently.

In the end it depends on how it looks in Trainz.
Anyone can render. ;)

Yet in the end, I do not know how many hairs are on her head, but I've certainly built on approaching in more than 25 years and more models and Render visualize.

ice:wave:

icecartier;)

dbcartieruhrring1rx6klwz7.jpg
 
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Made in 3ds Max, It could be ported to Trainz but it is really low poly so it works in OpenBVE ;)
That doesn't matter, its better than my effort which is unfinished. All you need at the least, is (for your model) 7 attachment points (a.limfront, a.bog0, a.bog1, a.limback, a.light0, a.light1, a.cabfront), placed in the top viewpoint at the correct place, export and write the config, done.

See the CCG, its here: http://forums.auran.com/trainz/showthread.php?t=16503

EDIT, you may have problems with transparencies (trainz is crap at handling them) and it depends what version of max you are using.
 
G'day iceman2117 and Wessex Electric Nutter,

Is this more to your liking?...

VR_Generic_signalbox78.jpg


...I have mirrored the brick texture (so that the left and right hand edges now match) and taken a few extra 'pains' to get a better match on the bricks around the corners and other 'edges'...

Jerker {:)}
 
hi, ...

@chris
Not public.
g'ice

@Jerker
Yes, now it's looks a lot better.
While there are still a few little problems, but because you could see it gone.
I mean, for example, the railing ... here you can see the texture of beginning and the darker the finished texture is very light and therefore it looks very tiled.
..a painter would never pass the color.
Here, too, would one seamless texture ( light and shadow) very quickly a very good result.

But generally, it now looks much more comfortable with, it's also a nice mesh.

ice

..a little playing with my Hover..;)

nv5dn5wflra.jpg


nv4tud7wek2.jpg


nv21uckxwqh.jpg


nvzi1c4nme.jpg
 
G'day iceman2117 and Wessex Electric Nutter,

Is this more to your liking?...

VR_Generic_signalbox78.jpg


...I have mirrored the brick texture (so that the left and right hand edges now match) and taken a few extra 'pains' to get a better match on the bricks around the corners and other 'edges'...

Jerker {:)}


That is a lot better :) The brick doesn't show up like a burning laser pointed into your eyes. Eventually, you'll see how annoying building stuff can be. I usually gloss over the minor faults as it is, because of the game engine restrictions, not something you can help. The stuff that you can't see a lot, just don't bother with it.
 
All you guys seem to be doing a good job, if you ask me. Especially Jerker and Chris. You guys are doing the best models in these past few pages. Iceman, no offence, but most of that stuff you made can be visible in real-life scale on Trainz. I like you're ideas, though, you've done pretty good, but I think you could take the reflective surfaces off of some of your creations, because somehow I don't think most of those little thinks go well with reflective surfaces. Good effort, all around.
 
All you guys seem to be doing a good job, if you ask me. Especially Jerker and Chris. You guys are doing the best models in these past few pages. Iceman, no offence, but most of that stuff you made can be visible in real-life scale on Trainz. I like you're ideas, though, you've done pretty good, but I think you could take the reflective surfaces off of some of your creations, because somehow I don't think most of those little thinks go well with reflective surfaces. Good effort, all around.



Haha, they write just to defame them .. wannabe.
Thule B ... .. they do with suffering, I really feel sorry for you.

nice Day.

Smoke a while Thule .. with iceDupont..
merge

ice create everything..

dbdupontklar12isg65ty.jpg
 
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G'day iceman2117,

Yes, "ice", I did notice the 'tiling' on the railing texture, myself but can't, for the life of me, understand why it's only showing up on the horizontal and diagonal bars...

...I fix...

VR_Generic_signalbox79.jpg


...and keen observers may have noticed that I have replaced the texture on the roof. I managed to find one that more closely matched the prototype (and is a much better one - quality wise - to boot)...

...here's an overview of the "new look"..

VR_Generic_signalbox80.jpg


Jerker {:)}
 
...and keen observers may have noticed that I have replaced the texture on the roof. I managed to find one that more closely matched the prototype (and is a much better one - quality wise - to boot)...ce", I did notice the 'tiling' on the railing texture, myself but can't, for the life of me, understand why it's only showing up on the horizontal and diagonal bars...

...I fix...

...here's an overview of the "new look"..

VR_Generic_signalbox80.jpg


Jerker {:)}

Nice work Jerker..., but:

Don't you think, that the roof-texture is a bit to bright in relation to your wall-texture? Maybe you can make that texture a little darker so that it doesn't "shine" animore. ;)


Sachsenbahner
 
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