GMax and 3DSMax (And any other modeling program) screenies/renders

You would think that would be the case but there is also the issue of draw calls to consider. Every time a texture has to be accessed, there is an overhead cost. I think others have done some measurements to quantify this.
Do you remember what the conclusion was......avoid the draw calls by adding another lower resolution texture .......meaning that the trade off wasn't worth it ?
 
Had to take a break from US content for the meantime, so I'm working on this beautiful machine.

NER EF1

eUUjaWN.png
I've wanted one of these in Trainz for a long time! Looks absolutely fantastic 👌
 
Do you remember what the conclusion was......avoid the draw calls by adding another lower resolution texture .......meaning that the trade off wasn't worth it ?
Personally, when there's a logo (let's say a container, as in this case), I simply include a simplified version of it in the texture, usually in a corner ...the one that will be applied at a lower LOD level -say, about 100 meters away- where the object will be almost a simple box.
I also use it if the locomotive or wagon in question has a notable design, especially on its sides.
 
When making LOD's, Is there an advantage for using a separate texture that has images with much lower resolutions only for the objects when they are in the distance ?
see https://en.wikipedia.org/wiki/Mipmap

There is little point to this as texture LoD is handled automatically when your .texture files are made when your asset is committed. you can only increase the amount of texture memory used by doing this and it would be pointless work for yourself. Now if you are using pre-rendered images of your model in clever ways to increase the detail step of the main LoD then sure this might be appropriate in some cases, but most of the time this wont result in any gain.
 
first time trying to post images on the forum, hopefully this works:
image.png

i had started on this amtrak MHC model about half a year ago, with no intentions of making it for trainz. however, i've changed my mind after having recently gotten back into trainz.
i am working on adding the air hoses and underbody brake detail but after that it is basically final; yes, i am aware, its better to bake everything all at once, but since i rushed this model i have to work with the bake i started out with and just add on to it.
 
Getting closer... struggling with the new graphics programs.
closer1.jpg


closer2.jpg


Also, using two 2048x2048 textures instead of 4 1024x1024 textures. It's strange but with the 1024's I had lotsa room on at least one, but now with the 2048's I'm runnin out fast.
I think you did a very good job!

image.png
 
Getting closer... struggling with the new graphics programs.

*snip*

Also, using two 2048x2048 textures instead of 4 1024x1024 textures. It's strange but with the 1024's I had lotsa room on at least one, but now with the 2048's I'm runnin out fast.

Very nice! Very happy to see your work out there! (y) Hope to see more!
 
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