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FYI - you could import a 10 million poly asset in-game with no material, and it would likely be smooth.
Give it realistic texture and UV map and that's where things come crashing down.
Understood now. Thanks for the clarification.^^^ Its all in the texturing
you could always make it a single color and call it the dull-light LOL
I only have to watch the polycount if I was doing .IM files. .fbx doesn't have the same polycount limitations as I've tested it before in TRS2019. With my NP A-2 4-8-4. I made the poly count 30 times more than the recommended and it was operating smooth as silk on my decent laptop. the Wheels were way higher than what anyone has ever done and it was just fine.
Thank you, Heinrich. I will take your advice and add some weathering to it.Dundun92,
That is a fine-looking engine. But, the yard boys must have really wanted to show it off. Just my opinion, but it is a bit on the shiny side. Of course it is new and right out of the box. It really looks cool, but I'd say it could use some grime, grit, and dirt to look at home on those western routes.
Really nice work!
Heinrich505
Looks fantastic! Is this a model of one of those early ATSF articulated beasts?A thing to remember is that blender is going to render the materials differently than Trainz, adjustments often happen after exporting.
Getting more progress on this amid work and college, engine exterior is done aside from a few minor details. Cab is underway as well. I can't guarantee total accuracy because of the complete lack of interior photos I have available aside from a brass model casting but it should suffice.