#*****OutForPB15?There are barely any photos of the PB15 cab on the internet...
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#*****OutForPB15?There are barely any photos of the PB15 cab on the internet...
#*****OutForPB15?
GDentish,
I love in Brisbane and if you want I could get some photos of the interior of the PB15 that operates here. Would that help? (anything to help you in your project!)
I am against Sketchup, but don't mean to come off as personally offensive. But the fact that it's just solid color adds more insult to injury, in this case. The way I see it, each texture is another file that needs to be called from the game, and the way the directory/data/details or whatever is received by the game adds more penalty, it's not just about the content of the texture file. This is all figure-work from what people have been saying, it's better to have a single large texture file than multiple smaller ones.
Maybe if you port it over to Blender, clean up a mass of vertices, and combine all those 64x64's into one bigger 256x256, and map the faces to that texture, it'll be OK.
Looks a cut above even your normal quality...great work!Been wanting to make one of these for years now.
Looking good GDennish. Please pardon me asking, but is that an all new PB15 or does it use some parts of the old Auran one? Whichever it looks wonderful.
Saturnr
How about this Ron? I can always increase the side count on the cylinders.
(Chrome shot removed)