GMax and 3DSMax (And any other modeling program) screenies/renders

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Fancy. Though just how high-poly are those clasps? They're the only rounded pieces I haven't been able to see the edges on in a long time...
Either way, great work on that, particularly the brilliant fabric texture.
 
Hello....Hello....What are you trying to say? *Line Cuts Out*

I think he hung up. :hehe:

My Work In Progress; Post Master General (Australia) Queensland & Western Australia style telephone box dating from the 1940s and 1950s.

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Regards,

M.Gitsham
 
Been converting the PB-15 Cab controls to blender using special 3DS Max scripts that keeps materials, attachments, and other such impotent things:

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Nice gon. Not to nitpick, but generally covered gons don't get dented sides, or at least near as badly as their open counterparts. Once a coil has been slammed into the side of the car hard enough to dent it, the coil is pretty much worthless.
 
Nice gon. Not to nitpick, but generally covered gons don't get dented sides, or at least near as badly as their open counterparts. Once a coil has been slammed into the side of the car hard enough to dent it, the coil is pretty much worthless.

Thanks for the pointer, Adam: I figured they'd get the usual beating to Hell and back with returned scrap on the backhaul. If it was only so easy in real life to get the dents out of them. LOL this was a project that sort of ran away with itself as I worked on it!

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Fancy. Though just how high-poly are those clasps?

The clasps are 31.826, the rivets 38.400, the mouldings 1.520, the ornament 3.264 and the box itself 108 polygons/tris.
In the final object will be around 1.700, the rest will be used for projection rendering...

They're the only rounded pieces I haven't been able to see the edges on in a long time...
Either way, great work on that, particularly the brilliant fabric texture.

Lots and lots of polygons for the bump/normal map and the projection rendering :-)
Actually the fabric texture isn't one, it's a pure RGB color and a bump and a specular map.


Mick!
 
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