GMax and 3DSMax (And any other modeling program) screenies/renders

I want to be a Star Ship engineer.

anyways.

10064385644_3435d9395d_c.jpg


I am no expert on these kinds of things, however I am going to try my best to make a high detailed G18HB-R working interior, and I've already come across scripting problems I want to try on it too, like this one below.

I want the brake warning light to glow when brake cylinder is above 35kpa.

Code:
  void UpdateConsoleFX()
  {
      string brake;
    
      if (GetEngineParam("brake-cylinder-pressure") > 0.001396)
      }
        brake = "+";
        SetMeshVisible("brake_cylinder_warn_light", true, 0.1f);
      }
      else
      {
        brake = "-";
        SetMeshVisible("brake_cylinder_warn_light", false, 0.1f);
      }
  }

How would something like this be implemented in kind "interior" I know how to do all these FX scripts in traincar, but it's got errors in interior.

Cheers.
 
Code:
  void UpdateConsoleFX()
  {
      string brake;
    
      if (GetEngineParam("brake-cylinder-pressure") > 0.001396)
      }
        brake = "+";
        SetMeshVisible("brake_cylinder_warn_light", true, 0.1f);
      }
      else
      {
        brake = "-";
        SetMeshVisible("brake_cylinder_warn_light", false, 0.1f);
      }
  }

How would something like this be implemented in kind "interior" I know how to do all these FX scripts in traincar, but it's got errors in interior.

one error is an improper '}' but i am unsure if that i just your example here. also try calling loco.GetEngineParam("brake-cylinder-pressure"). loco is cast in the base script as the parent object of this cab.

also i dont claim to know what your brake "-" and "+" string does but for simple toggle on or off indicators like this id usually just go with one line.

Code:
SetMeshVisible("brake_cylinder_warn_light", (loco.GetEngineParam("brake-cylinder-pressure") > 0.001396), 0.1f);

but if you have to perform other operations one way or the other...
 
also i dont claim to know what your brake "-" and "+" string does but for simple toggle on or off indicators like this id usually just go with one line.

Code:
SetMeshVisible("brake_cylinder_warn_light", (loco.GetEngineParam("brake-cylinder-pressure") > 0.001396), 0.1f);

Thanks, I'll try that, as for the brake "-" and "+", I copied it out of a tender script I set up so when using independent brake it sets handbrake animationstate true/false as the tender has no airbrakes, I thought the same code might work with interior scripts.

Cheers.
 
Hi guys! I'm starting another model, now bringing the Brazilian electric locomotives. The 1-C + C-1 dubbed here in Brazil "Loba" of Ferrovia Paulista SA. FEPASA.






Here an example of them running in mid-1985/1990.

 
random_tenwheeler_2_by_trainboi-d6p86xg.png

Sorry for the pipe being odd, it had the wrong material assigned. Same with the rear wheels, though they're just stand-ins.
 
Last edited:
Dang trainboi, nice loccos. Ever think about making diesel? :P Keep up the good work and do you sell or release your stuff anywhere?
 
Hmm. It's interesting, but not really my cup of tea...I'm mainly into steam-transitional era; I tend to run out of steam after the building of the SD60.
 
You don't have to limit yourself to EMD (unless that is what you really like). The beautiful thing about 1950s to 1970s is the diversity of roads and models running in considerable numbers. There are entire lines of ALCO, Fairbanks Morse, and Baldwin diesels from that period that have barely been touched by anyone.



This is one I haven't worked on in months, but some day, in the very distant far off future, I want to finish it. In the mean time, I hope it'll spark your creativity and get it pumping to go seek out the documentation and references for stuff you want to build. Steam locomotives are far more complex than diesels so, if you can turn those steam locos out then I can't wait to see what you can do with a diesel.
 
Back
Top