Looks nice, but is an absurd amount of polygons, each link turns into 12-triangle planes at the first LOD.
I guess that appliest to the tires as well, yes?
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Looks nice, but is an absurd amount of polygons, each link turns into 12-triangle planes at the first LOD.
I guess that appliest to the tires as well, yes?
Indeed. And the drawhook on that H2?![]()
I tried do do chains once on a model for a crane; Trainz did not like to so I had to split it up as a LOD and problem solved. I only just scrapped through to NV3's required settings. As Mine was above the limit. :hehe:
Regards,
M.G
Nice!
A bit of old muscle from me:
Hi JBI got the first version of the driver and couple wheels through the exporter intact (after eight tries and some shuffling and shifting of pivots) and I am happy with the result. As you might see there are some counter weights missing, but I have an entire afternoon to get them sorted out.
![]()
I have already pruned away some 8K worth of polys and can probably kill off another 2K or so before we have an in-game version . But so far I am happy.
Something tells me this has a walschaerts. But then again Im not knowledgable about old trains like this.