GMax and 3DSMax (And any other modeling program) screenies/renders

Old Canvas-Back

My first project to be realized in Blender:

4f6f982fdb95f0025e2ecccc4d2524a4.jpg


(Hosted at HostThenPost, may expire)

The road numbers and stencils aren't right in the render, but look OK in-game. :)
 
G'day matruck,

...nice work there, Mick. One 'small' detail, though..

...if that is meant to be standard "Stramit" ™ brand Wall Siding, there should be 6 'spaces' (7 ribs) for each 1200mm of wall length. I suggest you check your scaling. As good as it looks, it doesn't look quite right from where I sit...

Jerker {:)}
 
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Thanks Garry if i was to make the cladding any smaller in scale mate it would look a lot worse then what it does here now, I could try sum other textures for it though as i do know what you mean.
Mick.
 
Thanks Nikitka hopefully soon i'll learn how to do all this content creation correctly mate and get it all out there.
Mick.
 
G'day matruck,

...it seems you're 'on a winner' there, Mick but I just can't understand by your statement that ..."...if i was to make the cladding any smaller in scale mate it would look a lot worse then what it does here now..."... I can, perhaps, observe that a reduction in the scale of the mapping vertically along the height of the walls could make things look decidedly odd (and the present 'setting' appears acceptable) but you do know that you can scale a map in either dimension independently, don't you? So, I would scale the mapping horizontally, ONLY, to obtain the proper scaling (on all four external walls equally, of course)...

...I'm assuming here, of course, that the Stramit™ 'cladding is a texture only and not actual mesh...

Jerker {:)}
 
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In Gmax I would scale that wall in Texture Editor. It means doing them one at a time but it would only effect the horizontal plane and so increase the amount of corrugations per metre.
However, I do not know which 3D package is being used in this case. Using Scale in Gmax changes the whole image as far as I can make out, handy for the guns on my warships but it wouldn't work on a single wall.
The Provisioning Shed is a very nice model in other respects so would only improve by more corrugations. A 'Well done' is definitely deserved.

Angela
 
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