Simply wouderful, see my self playing with it a lot, taking 3 car green push pull on explore at moment
Many many thanks
Tom
Ps large metal bucket, goto trainzone logging scenery page and at bottom of page there is a cdp of clutter items
For some reason the webpage hosting the clutter items cdp file you mention appears in my browser as a page of html gobbledygook, so I can't get at that cdp file & it's bucket. That bucket is the only still-missing item, some other three items not on the DLS also being findable via the wonderful Trainzkuidindex.
Many thanks to Mr 1952 for this fine rendition of the route, very much better than previous attempts by other authors (although I did enjoy them too).
It's gratifying to hear that a T:ANE version with speedtreez is in the offing. Whilst those CL billboard trees are the best ever made for Trainz, I do like to see the wholly 3D versions waving their branches in the breeze. On the other hand, CL trees do tend to have much better variegated leaf colours. I don't suppose there'll ever be a TS12 version with speedtreez......?
It's unfortunate that the Trainz animated passenger station assets don't work on sloping-track stations, even if those passengers do have a strange teleportation mode of getting on & off. I like to see the carriage doors wagging open & shut, you see. Is the sloping nature of the track also the reason for not having animated junctions? Some routes are so junction-heavy that putting in the animated versions would be a task of Sisyphus; but the WHR doesn't have that many junctions. I know most of the animated junction items are problematic to set up on anything but flat ground, though.
I'm looking forward to a session or two now. Do you intend, Mr 1952, to provide us with some sessions emulating the actual timetables and "consists" of the route? That would be very pleasing.
Thanks to Mr 1952 once more for a very fine route.
Lataxe