Everyone should read...

Ahhh...... My bad.

Still, who cares. Projects get started and abandoned every day. Lack of interest or real life gets in the way all the time. Still neat to see what some are up to, released or not. Got a hard drive full of diminishing goals myself.

I see some great stuff around here. Guess I just never felt betrayed or let down by a need to have it because it doesn't make it to release.

Dave.....
 
Well, that's the main reason I upload a lot of GEFF (Good Enough For Freeware) stuff, I figure people can play with the imperfect stuff for now and I can always improve it later if I'm still around.

PON RS11 7617,<kuid:522774:7617>

Take a look at the cabview for that one, I used the high hood cab that Justin turned around for short hood forward. View out the back is all wrong for an RS11, and it visually overlaps the car or engine you couple onto. Later model;

IndustRail RS-11 3615,<kuid:522774:1208>

I used the actual RS11 body mesh to replace the bonnet mesh, so you see what you should see when looking out of RS11 windows. At some point I'll update the PO&N RS11s, or upload new ones, but the next project will be to steal control stands from the F7 cab to make the interior look more like an actual RS11. Stages is the key, also having a thick enough skin to deal with the inevitable nitpickers and rivet counters. First version of the PO&CM route will be far from perfect and far from finished, but it will give people something to play with while I'm working on perfection. Which of course I'll never get to. :cool:
 
I've fallen into the trap of announcing a project then after a week or extreme cases just a day or two lost interest and scrapped it. The policy I now try and stick with is not announcing anything until it is at least 75-80% done. By that stage it's too much work down the drain if you do abandon it.

The only exception is if modelling an obscure prototype I might ask in advance for information e.g. a gradient profile but with the caveat the thing might not end up getting built.
 
...no, that's stupid...

:hehe: ...to heck with someone who have half done his homework, then presents to a game that has 19,000 built-in assets with something not even finished....

I got hopper cars that are over one-hundred-thousand poly's....

If he gets overwhelmed, he needs to get his ego kicked...

The first rule here, is leave your ego at the door...!
 
If someone want's to announce something before it's finished, he or she should be prepared to accept every bit of flack they receive.

Why would they do it anyway unless they actually wanted comments or suggestions. If it's an ego thing, let 'em enjoy or suffer!

I can't believe we've frightened one genuine content creator away. In fact our comments should be seen as an inspiration, not a threat.
 
PAY ATTENTION!!!

You guys still arent getting what i mean... What im trying to say is that if a content creator decides to post screenshots of there latest work then fine but dont keep telling him what to do with it like your working on the project also... that is what im talking about you guys your just not getting it... Imaptient people bug the crap out of conetent creators and they leave...
 
One of the reasons I post is so others know what I am working on and we do not have two people making the same thing and some times I get new photos or info.
 
Pay no attention to that man behind the curtain

"Imaptient people bug the crap out of conetent creators and they leave..."

I think we all understand what your point is, however - got a list of all these "content creators" who have left and a list of the people who "bugged the crap" out of them? Is this an actual problem that's pervasive and persistent, or something that happened once to a friend of yours? Possibly you perceive this as a major ongoing problem, I just don't see it. If you want to convince people that it IS a problem you need to provide enough examples to prove your claim.
 
I think it's best if we try to start losing old habits, and learn new ones.

If I want to announce a project, I always feel I need to update. Why? I've been the little kid on the forums begging, eager, and wanting to see things. When someone posts a new project, and doesn't post much about it besides "Thank you", or "I'll try that", and results to those trials, you don't seem to get a lot of public attention or support. Instead, people can tend to feel "left out", and want to see updates.

For some, begging is a bad habit. "Can you post a picture, please?" "I wanted to know if you were still working on it."

Things like those are honest alone, but when repeated by many people asking, I can drive someone crazy. Which brings me to my conclusion.

If you can keep up with updating, then don't post project before they are finished. You will have to do the following if you do to keep people from annoying you:

- Update accordingly or frequently.
- Respond to feedback. (Helps form a connection between creator and user.)
- Set aside what you know to take in new tips or advice. (This helped me with many problems. Thanks again cascaderailroad with that PRR Route.)
- Understand that you are now committed with this project until the end.

Here's the advantage that makes announcing finished projects much easier:

- No pressure to get it done. (Bad if you lack self-inspiration or motivation.)
- Can cancel projects at your leisure.
- Can work on your time with your life.
- No need to update. (Null and void if project is released with fault and needs additional work.)
- Reputation as a "vaporware" creator is less common. (Since people can't know you ever canceled some projects. Let alone started them.)

Disadvantages:
- No advice giving to prevent huge problems during creation.
- You may not learn new things or techniques.
- You are left alone to reflect upon your own creation, while you see other's creations. (This can make some people doubtful about their work and cause them to cancel or withdraw projects.)
- You don't get my opinion! ;)

When I announced my route in progress. I literary took a baseboard, had fun with the elevation and whatnot, and randomly laid track. After "for fun" posting it on Freeware announcements, I got inspiration, advice, and whatnot that lead the crap baseboard into the development of a small PRR module route that I couldn't have done so well without all the support, inspiration, and motivation of the community. However, if you look back on the old thread about it, you will see I updated often. With pictures of scenes, and then, I gave almost a straight two weeks of almost complete devotion to the route.

However, I'll tell you, it's the best experience I've had for quite some time.

Cheers,
Joshua
 
Personally I think that there is more than enough free stuff on the DLS and third party websites without having to complain. Not every creator will want to share what they have done and some will only make it available as freeware. There is one loco that I would love to have but I have to buy an add-on to get it so I choose to go without, but I have lots of other great locos instead
 
...ongoing...

:cool: I don't mind helping someone that asks for help.

I don't even mind that someone has begun a project that I know for one reason or the other will not get finished...:o

I came into the Auran Forum Community sometime after the release of TRS2004. Very shortly afterwards, there were so many announcements of new content with no results that the moderators politely asked that unless you have accomplished & provided results that you not post what your planing.;)

But one thing that bugs me, is after about 80-100 posts the content creator starts getting sore at people for asking when it's gonna get finished...it's like they sit & doing nothing but watch their e-mail or something...:hehe:

I got tons of stuff going on, but I try not to mention it because I don't know if I can deliver the product.:eek:

If I have a project & just flat get tired of working on it, I leave it lay & don't delete it.:D
 
I think Amtrakid17 has a point worthy of debate.

Different creators will have different motives for posting screenshots, so their reactions to getting bombarded with requests might range from annoyance to being quite pleased to see so much interest in their works and faith in their ability to turn ideas into reality.

I don't advertise every item I make, but when I do post a screenie, it's usually for one of these reasons;

- a 'heads up' that a request has been completed
- I'm pleased with how an asset turned out

Either way, the act of making an asset usually involves many late-night hours searching for images, massaging them in Photoshop, fighting with meshes, textures, and sometimes with the Content Creator's Guide. Keeping in mind that I must also work a day job, I end up so shagged out that, if I'm honest, all I really want is the psychological boost from a few warm comments on the Forum. You have no idea how vital that medicine is.

When I'm in that frame of mind, replies such as "yeah that's good, but why don't you make this, this, this and this..?" have an energy-sapping effect. I feel like saying "now is not the time to request more, just appreciate (or constructively criticise) what's there" even though the requesters probably had the best of intentions. I'm only human and hope that you understand it if I don't eagerly respond to requests made under those circumstances.

Another reason why a request may not be appealing at that time is that having done a particular asset, the creator wants to move on to something different instead of getting bogged down making more of the same. It's all about keeping the energy levels up.

I hope this explains how at least one creator feels on the touchy subject of requests.

~ Deane :sleep:

.
 
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Well, I don't want to "bug the crap" out of everyone and make you all leave, but I'm still waiting for links to all these alleged threads where "all the content creators are leaving". Do we have ONE link to ONE thread anywhere, like the one that set this thread off in the first place?
 
I think Amtrakid17 has a point worthy of debate.

Different creators will have different motives for posting screenshots, so their reactions to getting bombarded with requests might range from annoyance to being quite pleased to see so much interest in their works and faith in their ability to turn ideas into reality.

I don't advertise every item I make, but when I do post a screenie, it's usually for one of these reasons;

- a 'heads up' that a request has been completed
- I'm pleased with how an asset turned out

Either way, the act of making an asset usually involves many late-night hours searching for images, massaging them in Photoshop, fighting with meshes, textures, and sometimes with the Content Creator's Guide. Keeping in mind that I must also work a day job, I end up so shagged out that, if I'm honest, all I really want is the psychological boost from a few warm comments on the Forum. You have no idea how vital that medicine is.

When I'm in that frame of mind, replies such as "yeah that's good, but why don't you make this, this, this and this..?" have an energy-sapping effect. I feel like saying "now is not the time to request more, just appreciate (or constructively criticise) what's there" even though the requesters probably had the best of intentions. I'm only human and hope that you understand it if I don't eagerly respond to requests made under those circumstances.

Another reason why a request may not be appealing at that time is that having done a particular asset, the creator wants to move on to something different instead of getting bogged down making more of the same. It's all about keeping the energy levels up.

I hope this explains how at least one creator feels on the touchy subject of requests.

~ Deane :sleep:

.
Thank you someone finally understands me!
 
Well, I just read thru the whole thing, UP9914 made some rivet counting nitpicking posts, how does that turn into "everyone should just stop buggin content creators!!!" One content creator, one troll, becomes the end of the world? A million people with the flu is an epidemic, one guy with a cough is not an epidemic.
 
Point taken Sniper. I don't think it needs to be a disaster in order to merit some objective debate though. I should have added to my post (and speaking only for myself here) no amount of pestering for requests would make me walk away from this hobby. At worst, I would add the requester to my "ignore" list.

About the only things that will make me walk is if Auran prevent downloads of existing legacy content from the DLS, or if I just can't make assets to the latest ever-changing or poorly-explained Auran standards.

~ D
 
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