Idle thought are we now at the stage where route building is best left to the specialists?
Cheerio John
I will stick my oar in here to ask same question. I've been modding for almost ten years now and I've seen this happen in other venues. I come from the automobile racing simulation world and I watched as things progressed from a point where almost anyone willing to put in the work could model something for the early games to the point that only extremely talented artists could make content. At the same time games that would work on a middle of the road gaming PCs evolved to require very high end systems.
Is Trainz going down this same road? Is N3V, in an attempt to maintain parity with other game's graphics, adding layers of complexity that will challenge content creators to the point where they throw up their hands and move to some other endeavor?
Since N3V and Trainz seems to depend to some degree on user created content they could be painting themselves into a corner where they would be forced to purchase content or hire content creators.
There is a need to balance Trainz quality and the requirements/abilities of the average content creator. IMO