The TPR units can be made to work in 09/10/12... so far I have all of CNRs stuff up and working... it just takes a bit of work....
lets tackle these in order...
1. The missing Kuids......
95761:50180 is "sd40-2 bogey wheels"
95761"50181 is "sd40-2 front bogey"
95761:50182 is "sd40-2 rear bogey"
Let me see where I can locate those at.
EDIT : here -
http://www.trainzproroutes.org/forum/viewtopic.php?f=37&t=3382 there was a second link there, it is these kuids. You must be registered on the forum for the links to show up.
2. Texture problems
Click on the CP sd40-2f asset, and do a Edit - edit in explorer... this opens the asset for editing.
once the explorer window opens, double click on the cp_sd402f_body folder.
Delete the following xxx.texture.text files from the cp_sd402f_body folder:
cp_sd402f_body/brake2-brake1a.texture.txt
cp_sd402f_body/gray5.texture.txt
cp_sd402f_body/mainlow.texture.txt
cp_sd402f_body/mainmed.texture.txt
These entries are not used and are causing your other problems. It will eliminate the following errors:
Error: Unable to load primary texture 'cp_sd402f_body/brake2.bmp' for texture file 'cp_sd402f_body/brake2-brake1a.texture.txt'.
Error: Unable to load primary texture 'cp_sd402f_body/gray5.bmp' for texture file 'cp_sd402f_body/gray5.texture.txt'.
Error: Unable to load primary texture 'cp_sd402f_body/mainlow.bmp' for texture file 'cp_sd402f_body/mainlow.texture.txt'.
Error: Unable to load primary texture 'cp_sd402f_body/mainmed.bmp' for texture file 'cp_sd402f_body/mainmed.texture.txt'.
In addition to eliminating those errors, it also eliminates these last 2 errors:
Error: The primary and alpha texture are not the same size for 'C:\Program Files (x86)\Auran\TS2009/local/hash-08\kuid 95761 110\cp_sd402f_body/brake2-brake1a.texture.txt'
Error: Unable to load alpha texture 'cp_sd402f_body/brake1a.bmp' for texture file 'cp_sd402f_body/brake2-brake1a.texture.txt'.
After you have deleted these entries, close out the windows explorer window , make sure the cp sd40-2f is highlighted, and press Ctrl and M at the same time. This will commit the unit.
I think that should do it for you.....
Its been awhile since I fixed these....I don't think you will get any other errors.
EDIT 2: Yep, I just re downloaded the #9011 unit. I eliminated those textures and everything works in TS12. I'm not sure which unit you are getting the gray5.texture.text entry on.....I re downloaded all 4 units and did not get the gray5 warning
EDIT 3: Ah, you may have missed the 4rth CP SD40-2f and thats why you didn't get the bogeys... the 4rth unit is in the same message as the bogeys.
EDIT 4: A SD40-2 and SD40-2F are different creatures for those who don't know..... the F desginator means full carbody....