Thanks for all the replies and advise, so it would seem that the graphics card is the main "failing" area ? and why take out splines ? do they in particular use a lot of memory ?
Like I said I'm not into computers and most of it is a complete mystery to me, in fact until I bought TRS 2006 I had never played a Computer game nor was interested in doing so and only got TRS 2006 as I'm a frustrated Model Railroader with no space nowdays for a layout, therefore some things which are second nature to computer gamers are totally new to me, before TRS2006 I turned on my PC checked email and maybe the news then turned it off again !!!
PJ
Just a bit of background stuff.
Did you see the post about the number of model railway modellers is dropping in the US. Apparently they spend $1555 a year.
http://forums.auran.com/trainz/showthread.php?t=10350
When you compare costs and advantages the virtual world comes out not too bad. Unfortunately though it does require some technical knowledge and depends what you want to do.
If you are content with out of the box software then a lower end machine will do, if however you are interested in something a little more complex then you are into the world of downloading.
Each content creator has their strengths and weaknesses. Some content looks good and has a minor impact on the computer. For example look for content from Paul Hobbs especially ones using lod (level of detail) which normally has three different meshes and if you are far away uses a lower detail mesh and texture file that has a lower impact on the computer. There are also a large number of reskins of his work. I'm told CMP does a count (view mesh technical details). Other content creators can be the same quality and impact, others use large numbers of polys which can have a larger impact. If you want to run a richer mixture then you need a more powerful machine.
The other thing to watch out for is variety, a hundred different trees has a much larger impact than 8 different trees repeated a dozen times.
Be aware that Trainz calculates everything in range, if you have a town or heavy poly object the other side of a hill, the frame rate will drop even though you can't see the item.
The nice thing is things which are difficult in modelling such as GWR Broad Gauge are much easier in the virtual world. Chimneys can smoke but the rate of smoke and the number of chimneys smoking has an impact on the PC performance. Animation is available, looks very good on the steam locos, but again its more work for the PC.
Anyway welcome to the world of Trainz.
Cheerio John