collisions

... so while the realism is NICE, i have to say derailments completely suck.

It's ok, not everybody likes realism in a simulator, so that's why I was suggesting earlier that there should be a checkmark in the settings to turn these bounding box collisions and other improvements on or off for those who like it or don't like it.
The keyword here is : Choice :)

To clear up the mess after derailments within trainz you can use the Re-Rail Portal or Re-Rail Portal Basic, which are on the DLS.

Tata
Mr.Jingles
 
Collisions

I completely agree that Trainz needs to be as realistic as possible (after all it IS called a simulator--right) Include crashes, damage modeling, fires, smoke, etc.
 
I completely agree that Trainz needs to be as realistic as possible (after all it IS called a simulator--right) Include crashes, damage modeling, fires, smoke, etc.

people screaming, fuel going bang? bits of legs on the track? no!! we just need the basics, like not going through walls, buildings of orther trains and not bouncing around the place like a hyped up 5year old on a bouncy castle
 
I completely agree that Trainz needs to be as realistic as possible (after all it IS called a simulator--right) Include crashes, damage modeling, fires, smoke, etc.

What if one doesn't crash at all??......then it becomes a needless memory hog, which will potentially impacts performance/frame rates.
 
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people screaming, fuel going bang? bits of legs on the track? no!! we just need the basics, like not going through walls, buildings of orther trains and not bouncing around the place like a hyped up 5year old on a bouncy castle

Then you'll get those who will moan, or want the fine detail like the previous post before yours.....that it's not "realistic" enough. Can't win....and thus continues the vicious, but pointless, cycle.
 
"Then you'll get those who will moan, or want the fine detail like the previous post before yours.....that it's not "realistic" enough. Can't win....and thus continues the vicious, but pointless, cycle."

So because people will continue to want improvements means that we just can't win and throw up our hands!? And that makes it pointless!!?? I'm sure glad you weren't in charge of designing early medical devices.
 
"

So because people will continue to want improvements means that we just can't win and throw up our hands!? And that makes it pointless!!?? I'm sure glad you weren't in charge of designing early medical devices.

Bcmkown - you've missed the context of the post. It was about the inability to satisy ALL users ALL the time. Example - say Auran did upgrade the current G rating for Collisions to an M Rating.....this would satisfy some. However some will complain it is not enough and want the whole R Rating for collisions. Some will complain the M Rating is too much anyway. Whatever happens people will still moan depending on what the individual wants and/or believes.

Also, if you took time to read the whole thread and my previous posts, I have thrown up my hand for improvements - ie improvements to really tidy up the Sim like the rain in tunnels problem, A/I, Signalling, Sounds......the things ALL users will benefit from and make a pretty good Sim into an excellent one. Not for just for the FEW who want collisions, bounding and those very few who want the blood and gore.

I do however agree with you on the medical devices. I'm sure glad I wasn't involved in that gig either!!
 
Well, I'll dip my oar in this water. I'd like to see two types of improvement in TRS. 1) A means of graduated collisions: in switching / shunting at low speed, derailments usually only cause a bogey or two to leave the rails, not an entire consist to derail, or cars to overturn, while a derailment at high speed because of defective infrastructure (e.g., a broken rail) can cause an number of cars to overturn, and leave the rails. I think it would be in line with the idea of a simulator to have different results based upon different conditions. 2) A means of cleaning up the derailment, and continuing the business at hand. Both of these would be consistent with a railroad simulator.

ns
 
Dude.

Dude. We need explosions. Every time I show this to my classmates their always like: Can they explode and crash? And I'm like: No they just go through each other. So we needz toz havez explosionz.

TRSEZ Trainz Railroad Simulator Explosionz Edition

lol:hehe:
 
I think someone should make an update pack for trainz 2006 :D

You download it, install it, and what do you get? Drive a very fast train and drive the same train the other way and they run into each other and fly into the sky and blow up and then we get a screen asking if we want to re-rail the train every 5 minutes unless you switched to a different driver.
In other words: realistic and funny crashes and explosions.:hehe:

Someone please make a pack like this! If it's not possible, We want a trainz version called:

REALISTIC AND FUNNY CRASHES AND EXPLOSIONS TRAINZ 2006

You can import all the content you have in regular trainz 2006 into REALISTIC AND FUNNY CRASHES AND EXPLOSIONS TRAINZ 2006.

SOMEONE PLEASE MAKE ONE OF THESE!!!:D :udrool:
Say "We want REALISTIC AND FUNNY CRASHES AND EXPLOSIONS TRAINZ 2006"! Come on, say it!:) ;)
 
O_o


Some of you guys are out of your mind. Like the two above me.

Personally I'm stuck on real life crashes. If I have 2 trains head collision I expect them to crumple and buckle. If I have a train fly around a curve too tight as high speeds I want to see the train tilt and fall off the track crashing into any structures near by.

After playing GTA IV it's really hard to get rid of realistic crashes from my thoughts.

What's fun about watching a train crash and then explode if it doesn't have anything explosive in it?

Train cars with oil and other chemicals, if derailed, have a chance at explosion if damaged to much.
Engines will explode if their fuel tanks catch on fire.

When video games showed me life like physics and crumpling. I was hooked. Now lets see what it would be like for Trainz.
 
How about this...

:eek: MSTS derailments+collapsing buildings when a train hits one:o+shattering glass to!not to mention explosions!!
 
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