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The TTX flats and container designs, do they come with the simulator? Which TS are u usingto do up this route? 2010 or 2012?Well now that I'm about 80% finished I believe it's time to start a WIP thread..:hehe:
I've been working on this since I got TS10 when it first came out...
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I heard rumors that someone over at jointed rail was working on this...oh well, if their Routes look anything like their engines (of which you'll see I have a bunch of) then their Cajon Pass is going to look a lot better than mine but hey, what can you say..![]()
The TTX flats and container designs, do they come with the simulator? Which TS are u usingto do up this route? 2010 or 2012?
And how bout the locos, do they come with the simulator?
By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?
By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?
The TTX cars are either built in to TS12, or they're available for free from jointedrail. A few of the locos are built in to TS12, some are free, but most of them (all the BNSF and UP) are pay ware from jointedrail. I'll probably make two versions of it, one optimised for ts2010 and the other for ts12. That extra track is the Union Pacific, formerly Southern Pacific trackage, opposed to the main three tracks that are BNSF formerly Santa Fe. See there's only so many ways to get from the high desert region down to the rest of southern California, so because the Cajon pass was a good route, both of the railroads built their tracks through.
anyway of backdating this to TRS 2009 thats all i use. i dont like the speed tree stuff on 2010 so i wont be getting 12..
By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?
And I would imagine that they're used today for UP trains headed to the Barstow area?
Tried it without speed trees........I think I like it.......
And by the way I'm almost ready for beta testing...I'm gonna release it for testing before the scenery is completely done, in other words "before the frame rates go south":hehe:
s/ee490/wridenour1/wridenour_20111201_0003.jpg[/IMG]
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