Cajon Pass WIP

This route is coming alone nicely well done:wave:. Pat yourself on the back route building is not the easiest thing to do.
 
Thanks for the replies everybody :)

The route doesn't go to Dagget, but almost. The Barstow/Lenwood area is complete with roads/track/textures, but scenery is as of now very sparse.
 
Redid the textures today...

The route now uses built-in Ts12 textures, and I think it looks even better. Uppon reviewing the pass in real life through videos and photos, I've come to realise that my previously used textures were a little too bright, and I think these new textures tone it down a bit. Plus, the new textures are high resolution and get BETTER frame rates...
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Well now that I'm about 80% finished I believe it's time to start a WIP thread..:hehe:

I've been working on this since I got TS10 when it first came out...
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I heard rumors that someone over at jointed rail was working on this...oh well, if their Routes look anything like their engines (of which you'll see I have a bunch of) then their Cajon Pass is going to look a lot better than mine but hey, what can you say..:)
The TTX flats and container designs, do they come with the simulator? Which TS are u usingto do up this route? 2010 or 2012?

And how bout the locos, do they come with the simulator?

By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?
 
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The TTX flats and container designs, do they come with the simulator? Which TS are u usingto do up this route? 2010 or 2012?

And how bout the locos, do they come with the simulator?

By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?

The TTX cars are either built in to TS12, or they're available for free from jointedrail. A few of the locos are built in to TS12, some are free, but most of them (all the BNSF and UP) are pay ware from jointedrail. I'll probably make two versions of it, one optimised for ts2010 and the other for ts12. That extra track is the Union Pacific, formerly Southern Pacific trackage, opposed to the main three tracks that are BNSF formerly Santa Fe. See there's only so many ways to get from the high desert region down to the rest of southern California, so because the Cajon pass was a good route, both of the railroads built their tracks through.
 
By the way along the Cajon Pass, there is another track running nearby the mainline and never seems to meet. What is it used for?

You may be looking at the Palmdale cutoff which ties in at the summit. It goes west to Palmdale and then south to west LA or North to Mojave.
 
I'll make it mainly for ts12 (trust me, it looks waaaaaayyyy better in ts12) but I'll also make a version for ts2010 but with speed trees. If you don't want the speed trees you can always use the "replace assets" tool.
 
The TTX cars are either built in to TS12, or they're available for free from jointedrail. A few of the locos are built in to TS12, some are free, but most of them (all the BNSF and UP) are pay ware from jointedrail. I'll probably make two versions of it, one optimised for ts2010 and the other for ts12. That extra track is the Union Pacific, formerly Southern Pacific trackage, opposed to the main three tracks that are BNSF formerly Santa Fe. See there's only so many ways to get from the high desert region down to the rest of southern California, so because the Cajon pass was a good route, both of the railroads built their tracks through.

Coz in Rail Simulator the extra track along the in built Cajon Pass had absolutely no connection at all to the mainline track. It was just a piece of track from the map that had 2 bumpers on either side like a useless piece of track trains could not run on.
 
anyway of backdating this to TRS 2009 thats all i use. i dont like the speed tree stuff on 2010 so i wont be getting 12..

bad idea... TS10 was a ripoff, but TS12 is definitely worth the money. Everything is updated, and looks better than ever. Not to mention Multiplayer and Doppler Effect. :p
 
Tried it without speed trees........I think I like it.......

And by the way I'm almost ready for beta testing...I'm gonna release it for testing before the scenery is completely done, in other words "before the frame rates go south":hehe:

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Tried it without speed trees........I think I like it.......

And by the way I'm almost ready for beta testing...I'm gonna release it for testing before the scenery is completely done, in other words "before the frame rates go south":hehe:

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The second picture with the double stack containers...which commodity did you use to get those beautiful containers? Or is it payware:'(
 
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