G'day! :wave:
@Paul.
I pretty much have no idea on how to use the traffic splines correctly, I tried making a 4-lane roadway with 2 lane traffic either side, but the vehicles traveling on the roads stayed at the deafault 2 lane roadway. When I added the 1-lane TUME spline, vehicles did not spawn. I am also confused on where to put the ZigZag and hazard stripes on the road.
Cheers !
Jake.
OK - first off, the best guide to how these should be used is this:
http://www.legislation.gov.uk/uksi/2002/3113/schedule/6/made and
http://www2.dft.gov.uk/pgr/roads/tss/tsmanual/trafficsignsmanualchapter5.pdf note that I've included the diagram number from this document in the description of each asset (yes I should have made it a keyword).
Splines that are designed to take traffic will need to be lowered by 0.2 to reach the board, whereas things like stop lines do not.
If you are using waygauges, then use the newer universal waygauges - the centre attachment is designed for roads, the set aligned to the tracks is for overhead wire, and the others are for my pavements.
One way roads and multi-lane roads will need the techniques described here:
http://www.ajsmith.x10.mx/trs/pdf/street kit.pdf I've not used the new isfreeway tag, because it just doesn't combine with conventional roads.
The zig-zag lines are exclusively for UK zebra crossings (they match andi06's crossings). The hazard lines are used as centre and/or lane lines on the approach to junctions, at the approach to other hazards and where it is inadvisable to overtake (but not illegal). The guide above gives a lot more guidance.
The other thing worth noting is that some of the road splines end in the work 'div' - this denotes that they have a camber on one side, so that they can be used for diverging roads without texture flashing. They are mostly intended for use on roundabouts.
There are a few examples of how they all work together on my Bridgehampton Metro South 2 route - it's probably worth downloading and picking apart...
Paul