BR Class 08

Where are the assets for these pretty vehicles? I can't find them in the 2006 set or the 2010 set on the download helper stuff! Shame to do without them in the shunting yards...any pointers welcome!
 
I use tmz06003's reskin of Pikkabird's 08, kuid 283805:8000

Info here:

https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=133154

download here:

http://www.auran.com/TRS2004/DLS_downloadasset.php?DownloadID=133154

(This isn't exactly 100% true, I generally use a 15mph limited variation that I made of this 08 and the relevant EE6KT enginespec, since the 15mph variants of the 08 always seemed to be more common as pilots IMO)

It doesn't work in native mode by default, but it's fairly trivial to fix. I'm not sure why it wouldn't show up in your CMP.
 
Use the link above (top line of the web site, marked DLS) and search for class 08, you need the last one by Piccabird, then you can all the others that rely on this first one made. ;)
 
I use tmz06003's reskin of Pikkabird's 08, kuid 283805:8000

Info here:

https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=133154

download here:

http://www.auran.com/TRS2004/DLS_downloadasset.php?DownloadID=133154

(This isn't exactly 100% true, I generally use a 15mph limited variation that I made of this 08 and the relevant EE6KT enginespec, since the 15mph variants of the 08 always seemed to be more common as pilots IMO)

It doesn't work in native mode by default, but it's fairly trivial to fix. I'm not sure why it wouldn't show up in your CMP.

Not so trivial for me, I loaded all the parts into TRS1006 and it looks ok, but in TRS1010 no luck, dependency issues although all the cdps seem to be there - any further hints?
 
Not so trivial for me, I loaded all the parts into TRS1006 and it looks ok, but in TRS1010 no luck, dependency issues although all the cdps seem to be there - any further hints?

The dependancy issue is probably the bogie, which has errors and thus won't run without fixes in '10 native mode. IIRC the fix is just the requirement for a mesh-table container for the mesh - it'll warn about a shadow mesh too, but you can often get away without having one.

The relevant mesh-table section you need to add is:

Code:
mesh-table
{
  default
  {
    mesh                                "gronk_bogey.im"
    auto-create                         1
  }
  
  shadow
  {
    mesh                                "shadow.im"
    auto-create                         1
  }
}

Note, shadow.im doesn't exist, you can either make one using PEV's QuickShadow's program or use this mesh-table container instead:

Code:
mesh-table
{
  default
  {
    mesh                                "gronk_bogey.im"
    auto-create                         1
  }
}

When you don't specify a shadow mesh, ts2010 will use the base mesh to generate a pseudo shadow, it's functionally the same as using the 'full shadow' mode in PEV's tool. It's not as good as a proper shadow mesh would be, but it works, and looks better on moving things than the box 'quick' shadow that can also be generated.

Using PEV's tool to generate a shadow.im (probably using the full shadow mode) is probably a better bet long term, since auran may stop the shadow warning being a warning (oddly, it IS an error on some assets, but on most it's just a warning, it's very strange).
 
Ok, I've put the second code block into config.txt in the bogey folder and rebuild the database. Error messages complain there is no gronk_bogey.im file, and nothing shows in the railyard. What next?

[EDIT] After committing the bogey (forgot that!) with the mesh-table section added the error messages on the bogey asset are gone, however when the 08 loads into railyard the body is shown but no bogey or wheels!
 
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