Not so trivial for me, I loaded all the parts into TRS1006 and it looks ok, but in TRS1010 no luck, dependency issues although all the cdps seem to be there - any further hints?
The dependancy issue is probably the bogie, which has errors and thus won't run without fixes in '10 native mode. IIRC the fix is just the requirement for a mesh-table container for the mesh - it'll warn about a shadow mesh too, but you can often get away without having one.
The relevant mesh-table section you need to add is:
Code:
mesh-table
{
default
{
mesh "gronk_bogey.im"
auto-create 1
}
shadow
{
mesh "shadow.im"
auto-create 1
}
}
Note, shadow.im doesn't exist, you can either make one using PEV's QuickShadow's program or use this mesh-table container instead:
Code:
mesh-table
{
default
{
mesh "gronk_bogey.im"
auto-create 1
}
}
When you don't specify a shadow mesh, ts2010 will use the base mesh to generate a pseudo shadow, it's functionally the same as using the 'full shadow' mode in PEV's tool. It's not as good as a proper shadow mesh would be, but it works, and looks better on moving things than the box 'quick' shadow that can also be generated.
Using PEV's tool to generate a shadow.im (probably using the full shadow mode) is probably a better bet long term, since auran may stop the shadow warning being a warning (oddly, it IS an error on some assets, but on most it's just a warning, it's very strange).