bluestar couplelings

Which ones are not BlueStar/ACS then?

Paul

kuid2:2512:15007:1 which I understand is built-in content on TC3. MCV put two together and pull or push them the couplings stay down. I did mention it before in the forums but just assumed that it was a deliberate decison not to have working ACS / BlueStar couplings on all rolling stock when there wasno response.

Cheerio John
 
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kuid2:2512:15007:1 which I understand is built-in content on TC3. MCV put two together and pull or push them the couplings stay down. I did mention it before in the forums but just assumed that it was a deliberate decison not to have working ACS / BlueStar couplings on all rolling stock when there wasno response.
I thought you wer talking about the MCO which I checked and it was OK. The MCV doesn't have BlueStar, but I've changed to now to ACS.

Paul
 
TC3's contents couplings refuse to interact with a bluestar equipped vehicle.:confused:
Correct, ACS vehicles don't recognise the BlueStar tags because they don't look for them. This is a function of the ACSLib and means ACS vehicles will only work properly with other ACS ones.

Paul
 
Yes but you said that TC3s content should work with bluestar equiped vehicles.:confused:

or at least that's what I think that you had said.
 
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Correct, ACS vehicles don't recognise the BlueStar tags because they don't look for them. This is a function of the ACSLib and means ACS vehicles will only work properly with other ACS ones.

Paul

Truly wonderful, I've requested documentation on ACS but it appears there is nothing available, now apparently it doesn't even interact with CoupleStar or BlueStar.

Sounds like some sort of mystical club of content creators are permitted into the secrets but no others, rather like the Freemasons, if its that sort of deal I don't think I'm interested.

Oh well at least I have the latest revision of the game engine even if all the new built-in TC content won't play with anything else.

Cheerio John
 
Truly wonderful, I've requested documentation on ACS but it appears there is nothing available, now apparently it doesn't even interact with CoupleStar or BlueStar.
The positions of the attachment points are documented in the TrainzDev Wiki and indeed in this very thread. How to implement ACS is documented in the scripts of the TC3 rolling stock.

I will be adding more information to the Wiki as time permits.
Sounds like some sort of mystical club of content creators are permitted into the secrets but no others, rather like the Freemasons, if its that sort of deal I don't think I'm interested.
The mystical club consists of about six people who have actually built their own BlueStar/ACS stock. Interest up until now from others has been pretty much zero, in fact you and Ben are the first to ask how to implement ACS as far as I know.

That the current ACSLib doesn't recognise BlueStar vehicles was presumably a decision on the part of Bloodnok who wrote it, and he had his reasons. It may be possible to change this, I'll have to ask.

It seems as though that your opinion is ACS is a bad idea and we should go back to BlueStar in which case there seems little point in documenting ACS. ACS is is lot more efficient and flexible than BlueStar, but if you want to go back then you can copy the old scripts out of TRS2006 (for the wagons, the locos will need a lot more work to convert back). I will certainly not be downgrading the stock myself.

It took a while to figure out exactly what the problem is as Ben says 'couplers' when he means 'vac pipes' and 'the pipes don't match' when he means 'the ACS pipes don't deploy when coupling to a BlueStar vehicle'. He also has a habit of going back to old posts after I've read them and adding more information...

Paul
 
It seems as though that your opinion is ACS is a bad idea and we should go back to BlueStar in which case there seems little point in documenting ACS. ACS is is lot more efficient and flexible than BlueStar, but if you want to go back then you can copy the old scripts out of TRS2006 (for the wagons, the locos will need a lot more work to convert back). I will certainly not be downgrading the stock myself.
I'm not saying that ACS is a bad idea. it's just that there's so much stock around that's equipped with the older bluestar systerm and your the 2nd person to approach it which means that the only things to download that will work properly on the systerm is bloodnok's MKIIIa carriages. and it seems more and more likely that he will start making content that is up to TS09 standards making you and your creators to continue making content that works with TC3 couplings.

It took a while to figure out exactly what the problem is as Ben says 'couplers' when he means 'vac pipes' and 'the pipes don't match' when he means 'the ACS pipes don't deploy when coupling to a BlueStar vehicle'. He also has a habit of going back to old posts after I've read them and adding more information...

Paul
Edited:I will not edit them if I know that you've posted (anymore) but if you haven't posted then I will edit them but if I find out that you have posted I will revert it so that it makes sense.

Added:And yes it does take a while with me to release detailed information.

edited and added:And yes I have proven your point multiple times. It's just that I think of stuff to put in after I've posted.
 
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I'm not saying that ACS is a bad idea. it's just that there's so much stock around that's equipped with the older bluestar systerm and your the 2nd person to approach it which means that the only things to download that will work properly on the systerm is bloodnok's MKIIIa carriages. and it seems more and more likely that he will start making content that is up to TS09 standards making you and your creators to continue making content that works with TC3 couplings.
It depends on what you mean by 'work properly'. The vehicles couple but there is a problem with one of the vac pipes (not the couplers) if one vehicle is BlueStar/Couplestar and the other is ACS. I can't see this is really a show-stopper as it's hard to see if both hoses are deployed at normal viewing distances anyway. All IMHO of course.

The answer would be to extend the ACSLib to cope with BlueStar tags in the configs of the other vehicles but I think it likely that TS2009 will break BlueStar anyway by finally disallowing the tags. I think it's going to be a lot of work for no benefit, especially as TS2009 will be out by Christmas.

Paul
 
The positions of the attachment points are documented in the TrainzDev Wiki and indeed in this very thread. How to implement ACS is documented in the scripts of the TC3 rolling stock.

I will be adding more information to the Wiki as time permits.

The mystical club consists of about six people who have actually built their own BlueStar/ACS stock. Interest up until now from others has been pretty much zero, in fact you and Ben are the first to ask how to implement ACS as far as I know.

That the current ACSLib doesn't recognise BlueStar vehicles was presumably a decision on the part of Bloodnok who wrote it, and he had his reasons. It may be possible to change this, I'll have to ask.

It seems as though that your opinion is ACS is a bad idea and we should go back to BlueStar in which case there seems little point in documenting ACS. ACS is is lot more efficient and flexible than BlueStar, but if you want to go back then you can copy the old scripts out of TRS2006 (for the wagons, the locos will need a lot more work to convert back). I will certainly not be downgrading the stock myself.

Paul

I don't think ACS is a bad idea, especially if it is more efficent, but information appears to be a bit thin on the ground. If I can work out how to write or get hold of a script that changes one texture and implements ACS I'm more than happy to retro fit my items, they could probably do with cleaning up anyway.

I assume the wiki is the Trainzdev wiki?

Thanks John
 
I have been following this thread and would love to impliment these features into some of my stuff I am doing but the lack of a good tutorial is stopping this from happening, also I was wondering if it will work OK with '06 model's or do I need to use the BlueStar.
 
I have been following this thread and would love to impliment these features into some of my stuff I am doing but the lack of a good tutorial is stopping this from happening, also I was wondering if it will work OK with '06 model's or do I need to use the BlueStar.

Have a look at the 13t hybar one. It switches textures with a texture group, look for skins in the config.txt file, has ACS and animated doors. It also looks as if the buffers are attached to attachment points which handles the repetition of curves nicely without too much impact on Trainz, animated doors and operating brakes.

Cheerio John
 
hi john where do i find one of these "13t hybar" so i can have a look

You need TC3 its one of the built in content. There is a fair number of gems in TC3 but trying to tap into the reasons why things were done a certain way etc. so the rest of the creators can take advantage of the techniques is taking time.

Cheerio John
 
You need TC3 its one of the built in content. There is a fair number of gems in TC3 but trying to tap into the reasons why things were done a certain way etc. so the rest of the creators can take advantage of the techniques is taking time.
It was in TRS2006 as well, but with BlueStar couplers.The TC3 version has ACS couplers, so that's the better one to look at. If you don't have TC3 the Hybar is in one of the TC3 update packs found at http://www.trainzclassics.co.uk . If you download this you can look at the configs and scripts although you can't try it without TC3.

All of this was possible in TRS2004 by the way, that's what I used to test the vehicles and scripts originally.

I've got the OK from Bloodnok to publish the ACS documentation in the TrainzDev Wiki so that should be in there real soon now. He also tells me that the ACSLib was been updated to handle coupling to BlueStar/CouplerStar vehicles, but I haven't tried this out yet.

Paul

Paul
 
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