John select parts in object mode. Right click and hold down shift.
Control and J joins them together. Make a back up first just in case.
This is after settiing up F6 or the spotted symbol in the buttons window 2 bars symbol etc. I finished one part of castle, loaded a new texture F6 and did the next and so on. Join as detailed
If you change to the UV window after loading F6 image etc the image show in the UV window. Then use just UV or the U key as detailed below
For texface tab buttons window (2 bars). change to object view in Mesh window above. click globe in buttons window then second column along materials, click texface. When exporting to vrml2 etc no textures show unless this is clicked. Also I am using photo textures etc not material colours which doesn't need texface clicking. At least I don't think so.
4 different photographic textures and 4 main parts on Conway castle.
These are photo textures I use not material colours, etc.
To put textures on use either just UV window after setting up F6 or use mouse pointer over mesh and U on keyboard. select faces on mesh first with triangle symbol face select at bottom of mesh window in edit mode. Hold down shift and right click to select.
By using U you can make smooth photo textured items or make say the exact shape of a boat deck over the texture. Try "Project from view" option with the U function select the faces first and leave the image showing in the UV window. Triangle symbol is face select. You can the scale the texture as with a mesh.
The 4 dot symbol in the UV window lets you select single vertices etc.
Best to hold the mouse over the symbols and see what they do or try each one in turn.
Seems to export to im file ok but no idea what happens with it in trainz yet
Barry