Just wondering how people were getting on with the blender exporter as until/if I get classics 3 and "if" cmp works to commit content can't try it in a scenery.
As regards exporting to the im file exports OK with 1 or 2 textures on a test cube.
Just tried it on a static seaplane, one texture, I made a few years ago but came up with an error notice no material assigned to object cylinder 004 and to object cylinder 002 even though I had joined all the parts when I made it and all just one mesh.
Then tried it on one of my canal narrowboats made a few years ago with one texture and the blend file exported OK to the i.m. file OK with no error notice.
As I am unable to see what happens when the im file is in trainz perhaps others could detail what they have put into trainz from Blender, number of textures on object, any alpha textures on windows, etc, or any problems, etc.
Would be useful anyway for others who may read this thread.
Barry
As regards exporting to the im file exports OK with 1 or 2 textures on a test cube.
Just tried it on a static seaplane, one texture, I made a few years ago but came up with an error notice no material assigned to object cylinder 004 and to object cylinder 002 even though I had joined all the parts when I made it and all just one mesh.
Then tried it on one of my canal narrowboats made a few years ago with one texture and the blend file exported OK to the i.m. file OK with no error notice.
As I am unable to see what happens when the im file is in trainz perhaps others could detail what they have put into trainz from Blender, number of textures on object, any alpha textures on windows, etc, or any problems, etc.
Would be useful anyway for others who may read this thread.
Barry
Last edited: