Best Looking Track

dricketts

Trainz Luvr since 2004
Since the release of 2009/2010 I've seen some really high quality track out there that just blows me away compared to the old days. The comparison is just night and day.

I thought it would be fun to start a thread so everyone could voice their opinion on the best high quality looking track available. Lets only include track that runs error free.

Remember there are several categories of track so feel free to list more than one and a screen shot if you like.

Standard gauge/narrow gauge
Old/new
wood ties/concrete
mainline/siding
and more

Please list the exact asset name or kuid so forum users can go check them out for themselves.
 
I use Ocemy's China track, which is included in Trainz 2010, the track comes in both high poly and low poly. He also has moving blade switches too, left and right, Ocemy's work is always outstanding, but I do love his track.

Weblink is here... http://ocemy.com/TRS_tracks.htm just click on the blue link to get the relevant CDP.

Hope this helps

Joe Airtime
 
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I like Ocemy's track too, but it does affect my frame rates a tad. I like the Romanian Track System track which also gives more realistic sound effects and over 30 different varieties.

(Available from Downloads section of http://www.trainzro.com/ - don't forget to view the HD Video on their Home page. It's pretty :udrool: )

The track is under listed under Trainz 2006 - Trackside and you look for "Sine CFR 2.0". The file is rts_ro_tracks.cmpa which has to be imported through Content Manager.
 
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Kinky Track and Carpy Looking Turnouts

What really ticks me off is absolutely great looking track ... but when you get down and look at it close up ... there are 4m-8m straight segments that kink horribly in turnouts, no matter how many spline points you use.

Screen_005-3.jpg


Seems that when making a crossover on a double track mainline, that you need to space the 2 turnouts spline points 60 meters apart (6 squares) which is @ 200' overall in length.

It would be really nice if WRRW, Std High, RTS, Greenery, VMD, tracks were made with 2m repeat rate, then they would not kink. Then you could have a crossover turnout that only was 40m apart (@ 132' overall in length).

After testing all the superior looking tracks out there, I am back to Chunky Mesh types: MP Wood v2, MP Rusty, MP Tunneltrack Dark, MP Transition-(Wood to Rusty).

Whether these work in a route made in TRS2006, and run on a 09/10 program, is unknown to me (asside from MP Wood v2 which I have heard transfers over and works well)

Pitcairn-1.jpg


Animated Turnouts look horrible, 1 or 2 dimensional, and flat, lacking any detail and 3 D look, no matter what textures are inserted into the track file.

Andi062.jpg


I would say that RTS Track is my favorite as it looks great, is weathered, has delapidated and sunk in the cinders versions ... and one short segment overides the built in Auran tracksound route wide.

Other highly detailed tracks look so unprototypicaly immaculately clean, that they look like the Plasser just freshly laid them.

The PRR and delapidated branchlines did not use concrete track, and when someone uses concrete ties on a backwoods branchline ... it just irks me to no end.
 
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In the older days of Trainz, many tracks were "chunky-mesh" tracks. These tracks were low-polygon tracks that had the mesh profile defined in the config.txt, instead of as a seperate .im mesh file. These tracks are dynamic in their length; they can go around very sharp curves while still having clean, curved trails, etc. I would assume that this great technology is obsolete by now, with many modern Trainz tracks being high-detail and high-poly. :eek: ;) EDIT: It is worth mentioning that the MP-Track series tracks are such chunky-mesh tracks. ;)

Regards.
 
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That is some incredible track. I'm sure most of the forum users didn't even realize those examples were available.

Keep em coming...

Cascade: I too am frustrated by this issue of the kinking track. I hope some of the favorites listed in this thread do not have those issues.
 
Another good track ithe RBMN series.

This track has a nice deep ballast base so it doesn't float. The mesh is nice too, I think 2m so it bends nicely. The only problem is it's too clean, including the rusty rails. To remedy that, I've done some texture editing, and made some green-colored ballast to represent grass. In fact it blends in nicely in the grass, and some black, oily-cinder ballast to represent a good yard and engine area track.
 
Good evening everyone.


I’d agree with bullhead for UK routes.

For mainland European routes a more appropriate track, IMHO, is ZPZ Tor beton by for high poly realism. The subtle rust on the concrete sleepers looks brilliant; so does the nice elevated 3D look of the rails over the sleepers and great shadows beneath. Two types shown here.

zpztorbeton80.jpg

Imageshack


For general use though, drStrach s49 track (DLS) takes some beating. It looks good, performs well with no stutters or unacceptable kinks and is extremely versatile. There are more than 100 types which all join perfectly. There is a full range of modern, aged or derelict. Within the range you also get transition pieces to connect most variants as well. Great stuff!


Cheers
Casper
:)
 
Good evening everyone.


I’d agree with bullhead for UK routes.

For mainland European routes a more appropriate track, IMHO, is ZPZ Tor beton by for high poly realism. The subtle rust on the concrete sleepers looks brilliant; so does the nice elevated 3D look of the rails over the sleepers and great shadows beneath. Two types shown here.


Which for those that haven't downloaded it yet, is available on the last page of 'Infrastruktura' here as 'ZS - Tory - Pack v1':

http://www.stacjazary.pl/viewpage.php?page_id=6
 
Oh for me definitly the uk bullhead wooden 09
Well I would agree, but, for me, TS10 reports this track as an 'inefficient' spline and I get severe 'pop up' - the built-in TS10 limiter that arbitrarily reduces draw distance size from 5000m to less than 100m and anything in between.

Does anyone else with TS10 get this problem with this track or is it just me? :(

Paul
 
Not specifically with the track mentioned below but with others I get very low draw distances. There is a thread somewhere comparing track, draw distances, frame rates, draw stats. Someone made a very nice table.


Well I would agree, but, for me, TS10 reports this track as an 'inefficient' spline and I get severe 'pop up' - the built-in TS10 limiter that arbitrarily reduces draw distance size from 5000m to less than 100m and anything in between.

Does anyone else with TS10 get this problem with this track or is it just me? :(

Paul
 
Tracks

Hi All, I have 2006,2009,2010 and I must admit I play the tracks but am not very up on getting the downloaded stuff to where I can use it.

I have downloaded the tracks in these posts but am at a loss on how to get it into the system, PLEASE how do you get this to happen, details please.

Thanks.
peter1jeep:o
 
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