Basemapz Q for TANE

valbridge

Rail Tragic
I am running TANE SP2 93487 Assertion
Trying to fathom out how to 'properly' import the correct scale into surveyor from basemapz. No problems with importing into Basemapz or indeed exporting into TANE. However, upon loading anything from this software presents itself way to 'fat' if that's the right word, and way off for tracing. In basemapz I have been using the 'z' scale but never sure of [re]sizing the image in Basemapz.

So far I have only tested a layout from internet track plans, I do not have a scanner, but that I believe is a mute point. Eventually I would like to import into basemapz from google earth.

Can anyone assist with the scaling issue I seem to be having.

Cheers,
Val.
 
What the program does is take a larger image and splits it over how many 1024 x 1024 basemap-objects needed to hold the image. The original basemaps are a manual way of accomplishing the same that you are trying. Scaling maps will always be a problem, but hopefully if you keep the 1024 x 1024 square in mind, this will help.

The problem I have found is the images if scaled literally are in fact either distorted so that they are too fat as you say, or scaled the opposite way so that the space between the aisles is a bit too narrow so that even I, a 75 kg old fart, couldn't even fit between them! This part unfortunately is a bit of an experiment in order to see what best keeps the images scaled the right size and doesn't distort anything. Perhaps others who have more experience at this an help.

For real world applications, you may want to look at an application which is meant for producing real world data. TransDEM is what you need for this. Using this program, you can import real world height information as well as put in place tiles, aka basemap objects, all scaled, fit and in place on your route. Your job then is to place objects and track, and build the rest of the route.

http://www.rolandziegler.de/StreckeUndLandschaft/transdemTrainz_Engl.htm

http://www.rolandziegler.de/StreckeUndLandschaft/startseiteEngl.htm

For approximately $33 to $38, you get a program that has more capabilities, an excellent user manual, and developer support both here in the forums as well as on the official website.
 
What the program does is take a larger image and splits it over how many 1024 x 1024 basemap-objects needed to hold the image. The original basemaps are a manual way of accomplishing the same that you are trying. Scaling maps will always be a problem, but hopefully if you keep the 1024 x 1024 square in mind, this will help.

The problem I have found is the images if scaled literally are in fact either distorted so that they are too fat as you say, or scaled the opposite way so that the space between the aisles is a bit too narrow so that even I, a 75 kg old fart, couldn't even fit between them! This part unfortunately is a bit of an experiment in order to see what best keeps the images scaled the right size and doesn't distort anything. Perhaps others who have more experience at this an help.

For real world applications, you may want to look at an application which is meant for producing real world data. TransDEM is what you need for this. Using this program, you can import real world height information as well as put in place tiles, aka basemap objects, all scaled, fit and in place on your route. Your job then is to place objects and track, and build the rest of the route.

http://www.rolandziegler.de/StreckeUndLandschaft/transdemTrainz_Engl.htm

http://www.rolandziegler.de/StreckeUndLandschaft/startseiteEngl.htm

For approximately $33 to $38, you get a program that has more capabilities, an excellent user manual, and developer support both here in the forums as well as on the official website.

Thanks John,
Email sent for details on transDEM. Will take up your suggestion.
 
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