Bakersfield To San Bernardino

But still, a lot of us have too much in TS2010 to move on. If you can make it for TS2010, then we woulden't have to. It would be great if you could.
 
It is a concern I have.

However, if TS2012 has a similar structure as 2010/2009, by that I mean similar graphics engine and coding, then we should be able to import all of the content we have into 2012 without much difficulty. Time consuming, yes, but not really difficult. Much in the same way when I imported all my stuff from '06 to '09.

I'm really looking forward to this, so long as '12 doesn't give me the same headache '09 gave when I first bought it (was REALLY buggy until the service packs came along).

- Dan
 
I don't really care if the experience is the same. Is there a way to cram a lot of stuff into one CDP? If so, then I might get TS12.
 
-I put my Cajon Sub into TS12. Coming out of the yard at San Bernardino, Ca heading up the pass!

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-Constructive criticism is welcome but it probably wont matter as I am in the testing stages of everything... vegetation, textures, etc... seeing what works and what doesn't in TS12! :P

-Joe
 
You need to get Caltrans out there to clean up the grass along the edge of the freeway…:wave:

And of course to make it truly looks like San Bernardino, wouldn't there be some garbage along the shoulder as well:hehe:
 
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Looks amazing Joe. It'd be good if all speedtrees looked as good as those palms. They're fantastic.

Can't wait for more pics!
 
go into the program files and copy local and past it into the next game

Josh, This is off topic, but my local file is empty, what does me do??

Joe, you have a knack of route building, what's the texture in the 2nd shot, at the house area??

Jamie
 
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