Bakersfield To San Bernardino

-Not much difference in scenery but here's Lugo!
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-some foreigners getting a lift home!
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-Joe
 
If I see better route...I'll eat my hat!

This is some of the most stunning work I have seen, you have really made a huge splash here in the community!


Cheers,
Woody:wave:
 
-Thanks to everyone again. Cause of your comments, I'm not near bored of route creation!
-i found another flaw, i hate doing city areas. its worse than vegetation problems.
-san bernardino. 5th street to 16th street.
-UP mixed freight heading up the pass!
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-yard workers waiting for the up-hill UP with empties from muscoy.
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-UP passes at the cross-overs at baseline st.
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-its not gonna get no greener!
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-pulling into the yard siding.
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-just about done with this section just need some fine tuning!
-Joe
 
San Bernardino looks great! Well done, I've been along that stretch of highway and it's as close to real as you can get for a computer simulator I think. More details the better and you can always back-fill alot of that as you go.

But great work again! Keep it up and you'll be done in no time Joe.

:)
 
San Bernardino looks great! Well done, I've been along that stretch of highway and it's as close to real as you can get for a computer simulator I think. More details the better and you can always back-fill alot of that as you go.

But great work again! Keep it up and you'll be done in no time Joe.

:)

WCL- see, i was wondering if that was snow or not but couldn't really tell. i'll change them out.
bryinmich- ya i'm not to big on fine detail but was thinking of adding some detail to the houses closest to the track since its a slow speed limit! i too have to find a happy medium in how much detail goes in before it starts getting choppy!

-Joe
 
bryinmich- ya i'm not to big on fine detail but was thinking of adding some detail to the houses closest to the track since its a slow speed limit! i too have to find a happy medium in how much detail goes in before it starts getting choppy!

-Joe

Agreed! Thanks for the comment back on that.

:)
 
Not big on fine detail?

Don't ya'll just love humble people?:hehe:

Seriously Joe, I have never seen a route higher in detail than this one, it is very real, it is not so detailed that it looks fake, it is just right.
I have to hand it to the guys over at RRMods and Jointed Rail, because those engines just compliment the realism of the route. If you were running Auran reskins, it would not look nearly as good, but with those high quality engines, it is oh so complete.
This is so impressive.


Cheers,
Woody:wave:
 
-Thanks woody! I will detail up the houses closest to the tracks!

- I was wondering if anyone would want to help me with a problem. In the two pictures is the San Bernardino fly-over. I need a bridge that is similar to its real life counter part. I'm NOT asking for it to be made, I'm simply asking if anyone has any idea's of a bendy bridge to use. Here is a good pic of it in real life: http://railpictures.net/viewphoto.php?id=158757&nseq=10

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-I am currently using weevil's bridge's but I don't think its going to cut it for this bridge. (and large pylons) I thank you in advance!
-Joe
 
I haven't posted in this thread yet, but I've been watching it for awhile. I live in the southeast US and as a result don't have a real passion for western style landscape, but I have to say that you are in the process of creating an absolutley beautiful route. I've been to the area a couple of times and you have captured the essence of the area as I remember it perfectly. Many route creators attempt, but most fail (me included) to attain what you have achieved. You are a true artist. Thanks for sharing your screenshots with us.

Mike
 
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