Pete, those are looking really nice. I especially like some of the load variety they can carry.
Is that 49 (?) Class d/l able yet? I know
Colhad has a 49 on the DLS, but I can't remember if it is Indian Red or just Candy...
As to my progress, the whole session plays out to be about an hour. Is that reasonable? The only problem is that the player has to drive the railmotor backwards for the last half, and as a result the headlight doesn't shine the rails, it shines the trailer car... I don't suppose there is a rule I can trigger with the train to swap it's direction? I know I can give AI drivers that order, but not player vehicles...
So far the schedule is as follows:
5:30pm dep: Wylar.
5:35pm arr: Lowell
5:36pm dep: Lowell
5:41pm arr: Burri Burri
5:42pm dep: Burri Burri
5:47pm arr/dep Langtree Junction
5:50pm (5:55) arr: Langtree
5:51pm (5:56) move to LT Railmotor Refuge
5:58pm Evening train from Sydney arrives at Langtree.
6:00pm Evening train from Sydney departs, and player runs around consist.
6:04pm arr: Langtree
6:05pm dep: Langtree
6:07pm arr/dep LT Junction
6:12pm arr: Burri Burri.
6:13pm dep: Burri Burri
6:17pm arr: Lowell
6:18pm dep: Lowell
6:23pm arr: Wylar.
I'm pondering how to best end the session. Should I have the train run over a trigger that is a "mission complete" trigger? Because the terminus is a single siding, the train has to reverse out to the loop to run around before going back into the station. Should I make the player do that also?
Any comments would be nice. I'd like to get it wrapped up soonish, as the section between Wylar and Burri Burri is a little out of date (I like it, but I've gotten better), and I'm keen to start on larger projects now that I've got the basics down-pat.
Thanks to you guys for all the help so far. I realise that this won't be a mind blowingly fantastic route (being only a km or so of mainline and a 20km branch), but I hope people enjoy it for a run or two

.