Australian screenshots

Yes the Coal Stage is facing sideways, I'm yet to decide what kind of facilities to include for the heritage group:p

If you need diagrams for the 422 colour scheme I have a few from my AME 422 construction manual.

Tom
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Suzuki Stratosphere
 
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Hey, while working on my route, does anyone have any tutorials they could link me to about using triggers and scenario rules and stuff? I leafed through the manual, and it isn't much help...
 
Screenshots from the Junee Route based back in the V/Line Era

X49-C503 approach Junee on a container train

Seen from the Junee Footbridge

Seen from the Carpark

One last shot taken at my car

Cheers,
Tom :)
 
What would you like to know about triggers and scenario rules etc...

In TRS2006 scenario's are no longer "valid" and only sessions can be produced.

Tom
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extreme q
 
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What would you like to know about triggers and scenario rules etc...

In TRS2006 scenario's are no longer "valid" and only sessions can be produced.

Tom

Well, to put a specific example forward, I'm altering my plans. I'd like to have (say) railmotor 402 roll forward, and have TRS lock the points to send it onto the south fork of the junction (and thus, into town, rather than off towards the portals). I'd also like it to lock the catch points (thus keeping the signal red), to stop it moving onto the mainline until a mainline passenger train goes past.

If that makes any sense?

Really, just simple things so I can organise it so that trains pass the users train without fouling the whole system up.

I don't suppose you know of any tutorials or references on the internet? I've googled, but not found anything.
 
Ok, without looking in game...

You need the RM to drive to a trackmark then you need to set WaitForTrigger driver command and set it so the RM waits for the trigger to be run over by which ever engine is hauling the pass...

Using this same trigger I'll try and find a rule that will change the points so your RM can then continue driving without needing any of the point to be changed except then when the RM runs over the trigger the points reverse again and you can go towards the station....

That it what I understand you want????

Tom
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All in One
 
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I am looking forward to them. 22's will look nice with a GM and 830 to make up the ARG Grain.:p

Tom

I was thinking more along the lines of a couple of 22's with a CLP/F or a 31 (ex WARG L). I've never seen them running for ARG with any other loco's. And the only other loco's that I have seen with ARG flour trains are ex FC 81's (still in blue) with ARG logo's under the cab windows, and 42209, which is still in FC blue.
 
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Raichase you have a PM with a link to download a test session of what I understand you want to do.

Tom

Will post photo soon:p
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Ferrari F151
 
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Thanks again to flathog for his help :)

I was thinking more along the lines of a couple of 22's with a CLP/F or a 31 (ex WARG L). I've never seen them running for ARG with any other loco's. And the only other loco's that I have seen with ARG flour trains are ex FC 81's (still in blue) with ARG logo's under the cab windows, and 42209, which is still in FC blue.

I thought that Pacific National still owned all of the 81 Class fleet, including those that were leased to National Rail (which obviously they got back).

I have seen Silverton 80s class leased out for grain trains, don't know if it's with ARG though.
 
new wagon for 2004

screeniesz5.jpg


NTDF, don't know whether to make it interactive or not at this stage, could also make a length of straight track as a load I suppose
cheers
pete


ps how do I get the image to show up in forum?
Thanks to ImageShack for Free Image Hosting
 
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The local Heritage railways 48 prepares to Depart Cowarie to pick up recently restored 5270 whilst a Xplorer set and Coalie sit idle waiting for clearance to depart.

cowarieft0.jpg


The same train departing to pick up recently restored 5270 which will pull the Heritage groups first steam special.

cowarie2ai2.jpg


@ AD602000

Click the icon pictured below when posting and insert the link to the image in the box then click ok, It should automatically load and appear. Once it has done this click Submit Reply

stuffru0.jpg


I have just tested the link to your image and it isn't working, you'll have to re-upload the image:p

Tom
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Ford Hospital picture
 
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The link works for me, it shows as a little image icon when I edit the post then changes to a link when I come out of editing the post. The link does work though dont know whats going on? AAAHHH that worked, bit big though whats the maxc size allowable?

ntdfkg1.jpg
 
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Pete, awesome looking wagon, as expected.

Ghostryder, love the details there. When I'm playing on a route, and get stopped at a red signal or something, details like that make you feel like you're playing a proper route, and not just a map on some game.

Flathog! Mate, you're such a great help. I've got my junction and mainline set up to run near flawlessly for this specific session I'm working on.

Essentially, the player controls a railmotor (in this case, 401) with a trailer. They run the branch line, stopping at stations to pick up passengers, before getting to the junction. Triggers lock the points to send the train onto the south fork (and thus, into town).

Triggers also lock the catch points (and thus, the signal to the mainline) closed. The players train idles for a while...



(Those junctions are all locked, and can't be changed by the player, mostly to stop them causing an accident).

The player waits.

screen059mt8.jpg


Until 44202 storms by with a couple of 48's, hauling a long rake of coal hoppers bound for the Sydney area (likely Port Kembla).

screen063vl1.jpg


The player then sets off again, arriving at Langtree, and unloading passengers for the south-bound train that evening, from Sydney. The player then guides their train into the Railmotor Loop (well, unless they want to sit in the platform and watch everything go to hell in a handbasket)

screen065lt5.jpg


The train from Sydney is a Silver City Comet set, hauled by 103, all in Indian Red. The train arrives at Langtree just past 6pm and unloads, before setting off again.

screen066nq9.jpg


Passing the players train waiting in the loop.

While you're watching the SCC pass, the junction in front of the player train, which was previously locked to send your train into the overgrown siding ahead, has been changed by the guard to allow you to move back onto the down main.

screen067wn1.jpg


The player then gains limited control to the junctions around the loop, and they must run around their trailer car to position the railmotor back at the Sydney end of the consist. The catch points, as well as the junctions into the loop are all unlocked at this stage.

screen068oc7.jpg


With the coal train long gone by now (it better be, it was running late!), don't be surprised if you're passed by some of the traffic that has been stuck behind it, specifically this 48 class hauling empty fuel tankers back to Sydney.

After the player runs around their train, they move back into the station to collect the rest of the passengers from Sydney. By this time, the 48 that just passed has cleared the line ahead and hit a trigger to set the junctions to let you back onto the up main, which the player moves their train onto, and up to the junction again. The points are all set to send the train back onto the branch, and it's a short, easy run back to Wylar for the night.

Still got some bugs to work out (mostly spacing the trains and the signals to give the player a clear run, as well as setting some junctions and having a branch line freight pass the player at Burri Burri), but I'm getting there.

Edit: The whole route from start to finish should take about an hour to play? Perhaps less? Still working on the time of day and whatnot.

Thanks to ImageShack for Free Image Hosting
 
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