Pete, awesome looking wagon, as expected.
Ghostryder, love the details there. When I'm playing on a route, and get stopped at a red signal or something, details like that make you feel like you're playing a proper route, and not just a map on some game.
Flathog! Mate, you're such a great help. I've got my junction and mainline set up to run near flawlessly for this specific session I'm working on.
Essentially, the player controls a railmotor (in this case, 401) with a trailer. They run the branch line, stopping at stations to pick up passengers, before getting to the junction. Triggers lock the points to send the train onto the south fork (and thus, into town).
Triggers also lock the catch points (and thus, the signal to the mainline) closed. The players train idles for a while...
(Those junctions are all locked, and can't be changed by the player, mostly to stop them causing an accident).
The player waits.
Until 44202 storms by with a couple of 48's, hauling a long rake of coal hoppers bound for the Sydney area (likely Port Kembla).
The player then sets off again, arriving at Langtree, and unloading passengers for the south-bound train that evening, from Sydney. The player then guides their train into the Railmotor Loop (well, unless they want to sit in the platform and watch everything go to hell in a handbasket)
The train from Sydney is a Silver City Comet set, hauled by 103, all in Indian Red. The train arrives at Langtree just past 6pm and unloads, before setting off again.
Passing the players train waiting in the loop.
While you're watching the SCC pass, the junction in front of the player train, which was previously locked to send your train into the overgrown siding ahead, has been changed by the guard to allow you to move back onto the down main.
The player then gains limited control to the junctions around the loop, and they must run around their trailer car to position the railmotor back at the Sydney end of the consist. The catch points, as well as the junctions into the loop are all unlocked at this stage.
With the coal train long gone by now (it better be, it was running late!), don't be surprised if you're passed by some of the traffic that has been stuck behind it, specifically this 48 class hauling empty fuel tankers back to Sydney.
After the player runs around their train, they move back into the station to collect the rest of the passengers from Sydney. By this time, the 48 that just passed has cleared the line ahead and hit a trigger to set the junctions to let you back onto the up main, which the player moves their train onto, and up to the junction again. The points are all set to send the train back onto the branch, and it's a short, easy run back to Wylar for the night.
Still got some bugs to work out (mostly spacing the trains and the signals to give the player a clear run, as well as setting some junctions and having a branch line freight pass the player at Burri Burri), but I'm getting there.
Edit: The whole route from start to finish should take about an hour to play? Perhaps less? Still working on the time of day and whatnot.
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