Australian screenshots

I wasn't going to announce anything yet, but I have been working on about 80km more main line to Georgetown to Tarin Rocks. However I am building it in TS2010. So I will release a TS2010 version and, hopefully a TS2012 version as well. It probably won't look a lot different to the route that is available now, (just longer). However I am trying to make it as compatible as I can for TS2012.

Having said that I am still tossing up weather to replace the faulty content for TS2012. I love using Natvanders content, but some of his stations are faulty.
Also I would like to replace the Trees, but I am afraid to use "Speed trees". I have removed them in the versions of the route I am working on at the moment. The rail I will probably replace or release a version with and without the high detail track. Again, I want the route to be playable. (FPS)

I am also experimenting with the Signals and adding in Nat's diverging signals where I am guessing they need to go. (I don't have great knowledge on how they are supposed to go).

Anyway that is what I am up to at the moment.

Feel free to edit the original any way you want.

Regards


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I think this needs to be clarified again since what has been posted is not entirely correct...
You are not losing any rights/copyright to your content. Please read the license again, as at no point do you lose any rights/copyright on your content. What you do give, if uploading to the DLS, is a non exclusive license that allows N3V games to use your content in a payware pack (or as built-in content) if required (e.g. if a session requires a traincar that you have created, then it can be included). However, the content will still be available as freeware from the DLS as well.

We can also repair assets that are faulty (and hence don't work as intended...), however we do give you the option to repair these assets first...

As to copyright meaning nothing on the DLS, this is not true, and we have stated this many times. Again, if one of your assets has been uploaded to the Download Station without your permission, then please contact us. As is outlined very clearly in our license, you must have permission to upload content. Content uploaded without permission will be removed from the DLS, so long as you contact us (only the original creator can report the content, and request it be removed). Note, this does not include the DLS clean up, so long as the repaired content is purely an update (e.g. if someone uploads the asset with their own kuid, then it has not been uploaded under the DLS Clean Up).

Regards

My post was not exactly nor specifically directed against AURAN/N3V's policy/rules/conditions of uploading, it is rather for me to keep my content away from the DLS for the simple reason of the current state of the DLS. Where I (as an example) more often than not am prevented to d/load any content by some quirk (whether on your end or somewhere else) as my CM simply refuses on about 80% of d/loads to download. Similar to the poor speed at ANY time of day or night when finally I am getting a d/load downloading. I can see the infernal "deamon" logging on and approving the d/load and that is where it usually ends.

Does not matter which one of my 4 PCs I use, does not matter if I go to my brother's place and log in there from his PC to d/load, does not matter if I go to other friends who have the latest Trainz versions themselves and try to do the same there. So many different places can not be wrong, so I formed the opinion that AURAN/N3V does NOT give a hoot regarding upgrading their DLS servers as so many fruitless tries from my end can not all be my fault and therefore can not all be wrong. I have ADSL2 on my place, almost anywhere I d/load from, be it RRMods, European Trainz web sites etc. I often get up to 10-12 mbs of data transfer. Why not from your DLS and why do I have all these hassles of not getting downloads to d/load? I changed passwords, configurations, switched off firewalls, you name it, to no avail, seeing that heaps of other people have similar issues with the DLS reinforces my above opinion. These above problems all with a FCT and trying to d/load with different versions of Trainz.

Hence my decision to place my future creations on my own web site, hence my control over my own destiny where I alone decide the use of my creations. I am not the only one doing so when doing this via my own web site in the near future.

Sorry to having to answer this here, after all this is a screenshot forum where I rather show some of these myself.

Cheers

VinnyBarb
 
People have asked me, how do I make my yards and such 'so quickly' - the short answer? I cheat and use templates - yes, thats right, templates - these make making yards *so* easy, and in this short tutorial, I'll teach you how *I* do it, its not hard, and a decent yard once you know how...here's how *I* do it...

Start with your 'yard track' - this is the track that the yard will form off...

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Next, get the template...its called Yard Guide Short, and it'll become your best friend in Trainz, trust me :)

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You've laid the 'templae' down, so its outer 'circles' sit on the 'line' that will form the turnout, now, lay a track diagonally, as indicated, this will form the 'basics' for the turnouts to the yard tracks... In the following screenshot, I've laid 'another' template, a distance away, as this will be an 'open' yard, where trainz can enter from either direction...

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Lay the next 'leg' of the track at the far end, merging it back to the 'main' track, so trainz can enter either end. Lay the 'turnout' accordingly, using the first green 'circle' as the 'start' for the turnout to the 'main'.

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Now, using the 'circles' start placing the 'siding' tracks for your yard, placing the 'start' on a green circle, and the 'end' on the next circle 'over', for a nice smooth transition to the siding tracks

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Now, go to the far end and lay the 'return' track, so a train coming from, say, the south, can get into the sidings, uncouple, then leave to the north, connect the tracks accordingly

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This is a 'siding track' that is run along the 'length' of our new yard, to demostrate how to 'connect' it to the 'exit'

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Don't forget, use the 'straighten track' tool, on the 'front' of the splines, to get a nice smooth 'straight' edge, delete any 'extraneous' trackage you don't want or need, so you get the final product...

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And there we have it, a 'simple' three track siding yard, with entry and exit points, nice and 'clean' - waiting for scenery, detailing, texturing, etc - its really not hard to do at all, its just 'getting familiar' with the template, which is set at 4m spacing (makes things a 'little' tight, but not too noticable, and can be used from BG - 2' guage, equally easily, to make a lovely and tidy yard. Want more tracks? easy! Just add another template, aligning the 'end' dots with the 'first' green dots on the new template, and run your 'ladder track' accordingly. Once you know 'how' its really easy and fast to make a nice detailed 'ladder yard'.

I hope this helps someone.
 
Some Ekka loop services ran last weekend for a music festival. Unit 62 and another EMU pass the northern end of the Normanby Wagon Repair sidings
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Passing the Carwash. The weather wasn't the greatest that night.
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Thank you Muliebuck for your yard tutorial. It looks like even an old dog like me can learn a few new tricks :hehe:.

Thanks again.

VinnyBarb
 
You're most welcome, makes making them so easy, once one knows 'how' - a few talented people can do them by hand, me? I'm not so talented, so I take 'shortcuts' as demonstrated - but the effect still works out the same :)
 
I was having some trouble with a layout I was creating just to play around for myself. Couldn't seem to get the yard quite laid out the way it should be. Sent out some emails and got this personal tutorila sent to me from a good friend. Allowed me to create this.....

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Still refer to that same tutorial (printed it out so I could read it off the computer and work in Trainz ) when I get stuck. Is the same tutorial that is posted above. Thanks again for that Mulie. Was and is most handy.
Regards
Glen
 
You're most welcome, thank the creator of the yard guide short, for without it, many many of my own yards and such, would never have evolved (and thats a big yard there Glen! - you've been watching me too much, think of the $ involved / metre here...*chuckles* Great stuff mate, great stuff.
 
Why I'm not allowed to play with surveyor...a little scratch route, build from scratch, in under an hour...I present

Begining of the End - SG one side, BG the other (out of shot), a fictional representation of a 44 Class hauling a 'special' to a terminus, pending its closure.

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Edit: Stevo, mate, you got to tell me what those little shrubs are, I've *finally* gotten my hands on all (except one) of Pofig's trees, etc (now to work out which ones I'll use....), but wouldn't know where to look for smallish bushes/shrubs/trees, any advice gratefully accepted :)
 
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Mmm - damn, ta mate, missing a few of Pofig's trees and such, can't find the damn things...driving me crazy, I honestly thought I had them all, guess not....
 
There all under different names, you may have them and not notice... some of the shrubs there I had no idea existed till I was going through random names :hehe:
 
hi targanon


i have the same problem on the black dls
its just not showing

snip image

By mister_chugg at 2012-02-29
cheers
ron

wow thats very strange mr chugg..
shoot me an email @ targanon'at'hotmail.com

see what I can do for you.

I'd host it some where but dont' have anywhere to host it...

I'll have look at it on the weekend see if I can find somewhere to put it...
 
*Produces emasculator and rubber rings* Nah, if you got a trackplan or something, I'm always looking for them (particularly old signal box diagrams, they're really useful) :)
 
g'day all,
here's a birds eye shot of Murgon

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just an update
i'm past Tingoora and dullfully ploughing my way to Kingaroy

cheers,
patchy
 
patchy you always manage to get a nice shot out...

keep going mate...

very tied tonight planning on doing some track work but got home from work at around 8pm so big day. starting at 6am think i'll try tog et an early start instead...
 
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