Australian screenshots

Playing around in Sketchup I managed to come up with a basic traffic light head and pedestrian light head from NSW
cook201206150000.jpg

It doesn't do anything special at the moment.
 
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Hellow NSWGR_46Class i'm from Portugal

I have TRS 2009 WE Build 44653
and I stil can't see ingame or in railyard the NSW Cityrail Tangara Trailer Cars both yelow or not.
Can you help?

Thank you
 
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A CPH that runs like a Tin Hare
http://www.sendspace.com/file/lumsni
Thanks to Steve will update the K and S set to suit the C set - Thanks mate for the screen shots and fee back

Just checking I have the right one as I have a few CHPs.
It shows up in "rail yard" as "NSWGR CPH Railmotor AS;AU" and the right hand "Company" column is blank? The fleet painted on it changes each time I view it in Railyard?

All my other CPHs have NSWGR in the right hand side "Company" column. I want to know which is the new one so I don't confuse it with the older ones.

Thanks
Peter C
 
Just checking I have the right one as I have a few CHPs.
It shows up in "rail yard" as "NSWGR CPH Railmotor AS;AU" and the right hand "Company" column is blank? The fleet painted on it changes each time I view it in Railyard?

All my other CPHs have NSWGR in the right hand side "Company" column. I want to know which is the new one so I don't confuse it with the older ones.

Thanks
Peter C

Go by the kuid if it starts with #73150 its the new one
 
Close,
try a little further south Cheers, Patchy

So it is not Stuart which is a triangle junction and no jail showing but what about Ryan's earlier guess of where Newlands Coal system joins the NCL just part Bowen at Merinda which is also a triangle junction? Maybe you planned to add the local buildings later if Meranda?
 
Go by the kuid if it starts with #73150 its the new one

But where does that kuid number show in the game apart from the content manager. I have checked surveyor and railyard or have I missed something and not sure how to find that number apart from content manager?
 
A little help if sum one know's how to use Natnader's Turnout Guide's please.



This is the Junction at Whittingham ( Well it is supposed to be lol ) with the line to the left running out to the Saxonvale/Mt Thorley Mine's in the NSW Hunter Valley, I thought this junction here kind of looks ok but when i run a train thru it it is very tight so i thought i would try to use Nat's Guide's to get it looking better. Any help would be appreciated folk's and have a great Sunday.
Cheers Mick.:wave:
 
sorry NSWGR_46Class i had to go to bed early last night haven't been to well lately,
but today is a new day
steve123201206170005.jpg

Shot at 2012-06-16
in the first image of the passenger car you will see the floor texture and also the passenger sitting at the doors with no seat.
steve
steve123201206170004.jpg

Shot at 2012-06-16
second shot simmilar view but it has some safety bars in thin air and what looks like a housing for the boges coming through the floor.

steve123201206170002.jpg

Shot at 2012-06-16
in the third shot textures on the roof and walls in some places.

steve123201206170000.jpg

Shot at 2012-06-16
fourth shot the sun viser texture on the motor car
 
So it is not Stuart which is a triangle junction and no jail showing but what about Ryan's earlier guess of where Newlands Coal system joins the NCL just part Bowen at Merinda which is also a triangle junction? Maybe you planned to add the local buildings later if Meranda?

Its Abbott Point to Newlands,missed Ryans earlier guess

Cheers,
Patchy
 
Hi, so why does it says that is for 2009 in DLS

and why can see and drive all the others?

Thank you

Cause I am human and stuffed up and had the wrong build number in the config - when the new update arrive on the DLS you will note it is now a TS12 modek - swaping the build number in the config might work for you but I do not support this.
 
sorry NSWGR_46Class i had to go to bed early last night haven't been to well lately,
but today is a new day

Shot at 2012-06-16
in the first image of the passenger car you will see the floor texture and also the passenger sitting at the doors with no seat.
steve

Shot at 2012-06-16
second shot simmilar view but it has some safety bars in thin air and what looks like a housing for the boges coming through the floor.


Shot at 2012-06-16
in the third shot textures on the roof and walls in some places.


Shot at 2012-06-16
fourth shot the sun viser texture on the motor car
With out telling me which model and kuid build number it is - its very hard for me to know which model you talking about
-- some of the internal textures your just going to have to live with -- some are just to hard to fix
 
Cause I am human and stuffed up and had the wrong build number in the config - when the new update arrive on the DLS you will note it is now a TS12 modek - swaping the build number in the config might work for you but I do not support this.
Why not try going back to basic's and learning sum new technique's and maybe taking your time with creating content instead of rushing this stuff out the door only too find sum silly mistake's like wrong build number's and wrong texture's or missing dep's and so forth, Then folk's could spend more time enjoying your content instead of trying to fix it.
Cheers Mick.:)
 
the strange thing is, I have the 4d sitting in gmax and none of those anomalies are showing, perhaps there was an accidental remapping while you added att points bear.
 
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