Hi Tony, Interesting news for sure, and certainly worth following, even for someone like myself, who has written off the future of Trainz based on the latest trend of DRM and DLC/Internet conection relations...Which brings questions...(following comentary/questions formatted to align with your announcement);
1. Mac/Mobile: Not of great concern for the moment, based on my "hardware" ownership/use.
2. TWOR: As much as I hate Steam, I think, if I follow correctly and am not presuming too much, that you might have struck GOLD from a marketing stand-point.
--Free Play on Steam to draw in new users, who will inevitably purchase DLC at the least, and hopefully follow through with either Mobile, MAC, or PC versions (aimed at the "gamers" of the world, I suppose).
---I see this as a very good move by N3V, well thought-out I think.
-a. Will this then signal the end of the "Steam version" of regular Trainz, or will you continue to partner with Steam selling "full version" future releases of the PC version? (I would like to see ONLY TWOR on Steam, and "regular Trainz/Trainz-T2" be limited to PC and MAC Digital or Disk versions only).
-b. Can you expand on the "logistics" of this version/platform ?
--Will it require a huge download of software, then play on Steam (like current Trainz, Steam version), or will it be 100% "cloud" like, with minimal user hardware impact ?
--Will previously purchased Trainz PC/Mac version DLC be playable in TWOR ?
3. New Game Engine (E2): "Eventually all products - Mac, mobile, World of Rail and Trainz "mainline" will leverage E2"
--Please clearify; Is this regardless of (4) below, the Kickstarter program for a new PC version, or is it ALSO dependant on (4) below?
--Has any testing of E2 actually taken place, such as "dropping" it in to TS12, to see if existing Content and Tools function in their current state, with the advanced Game Engine?
--If "Kickstarter" project fails (reality check), can/will this E2 game engine be available as an "update/upgrade" to existing TS12 owners?
4. TANE - Trainz: A New Era: Interesting, but confusing too.
--The wording of the description here sounds more like a "Business Plan", which is all well and good (and sounds promising), but in the Forums, you elude to Trainz-T2 (new PC Version) also being tied to this TANE venture, so please clearify; Is "TANE" a Business Plan, or is "TANE" the "kickstart" of a new PC version of Trainz ?
-a. If this "Kickstart" project does NOT get the funding you hope, will a new PC version of Trainz using the new E2 game engine still be in the works, but postponed/extended timeline, or will the entire venture be scrapped ?
-b. You have proven that you are listening to the current Trainz Community, in regards to requested core aspects and future features, but are you listening when it comes to DRM/Software Piracy Protection measures and DLC restrictions/Internet connection requirements ?
---Is N3V willing to revisit their position on the implementation of DRM/DLC restrictions ?
-c. "Kickstarter" "pledges": Can/Should this be looked upon as a safer alternative to "Pre-Ordering" a future release of Trainz-T2, or is this STRICKTLY a "Fund Raiser" for developmental purposes, and even those who pledge an amount equal to/greater than the retail sales price will STILL have to purchase Trainz-T2 when it gets released (after December 2014) ? (edit-the "rewards" vs. "pledge" part is confusing to me, as I am not familiar with Kickstart programs).
---I think this is very relavent, when combined with "b." above. I will gladly "pledge/pre-order" if N3V will rethink their implementation of DRM/Internet requirement and DLC version limitation ("future DLC" usability in pre-TS12 SP1), but if N3V are going to "lock-out" all their previous customers (those who may not be able to afford to buy new software every 6-12 months), and REQUIRE and "update/upgrade" to use the newest Add-Ons, then I will be DAMNED if I am going to donate funds to a project I do not "believe in".
I think what we need to see/hear here is more about N3V's intentions for their "Structure", or "How" these new developments will be implemented...What is the "thinking" behind changing your position on DRM, Previous Customers, DLC Useability, and the "Independant User" (those of use who do not like "Multiplayer" or having to deal with a bunch of kids crashing trains in an MMO environment).