Apparent Differences in TS12 and T:ANE

davesnow

Crabby Old Geezer
Compare these two pictures taken from the same location in my Cotton Belt Route. The top one is TS12 and looks pretty close to realism. The bottom one is T:ANE and is washed out and flat looking.






Is there any way to "FIX" T:ANE's contrast and light/dark to help it look better?

So far I'm not impressed with T:ANE. Oh and BTW, the water looks kinds flat and crummy, too.

!
 
Yeah, I noticed the difference too. It's definitely overly bright and washed out too. I only have a GTX 680 so I'll allow a little but it needs work.
 
Ajusting the settings:

cotton_belt3.jpg


Reset the environment and lessen the fog.

Harold
 
Compare these two pictures taken from the same location in my Cotton Belt Route. The top one is TS12 and looks pretty close to realism. The bottom one is T:ANE and is washed out and flat looking.

.....but, but, but,.....TANE has shadows.....:hehe:
 
Sorry, Trainz has never looked natural, the color palette isn't very good.

Nothing in nature looks like Trainz, especially TS12 and earlier.

And I love Trainz for what it can do not what Trainz looks like.

Harold
 
C'mon Davesnow - you're not comparing apples with apples.
You cannot blame T:ANE for your poor choice of SpeedTree substitutes in that particular route scene.
Those ST6 trees are overbright and so the whole scene lacks dynamic range and contrast. A better ST5/ ST6 replacement would make a world of difference.
And the much greater capacity for users to influence environmental colors, fog and brightness levels in T:ANE puts the onus squarely on the shoulders of the user.
Master the new Post Processing capabilities first - get away from the lamentable initial default settings proffered by N3V - and then see how the versions compare!
 
Last edited:
C'mon Davesnow - you're not comparing apples with apples.
You cannot blame T:ANE for your poor choice of SpeedTree substitutes in that particular route scene.
Those ST6 trees are overbright and so the whole scene lacks dynamic range and contrast. A better ST5/ ST6 replacement would make a world of difference.
And the much greater capacity for users to influence environmental colors, fog and brightness levels in T:ANE puts the onus squarely on the shoulders of the user.
Master the new Post Processing capabilities first - get away from the lamentable initial default settings proffered by N3V - and then see how the versions compare!
Those are Mcguirel and RMM speedtrees, can you suggest better ones.

Harold
 
C'mon Davesnow - you're not comparing apples with apples.
You cannot blame T:ANE for your poor choice of SpeedTree substitutes in that particular route scene.
Those ST6 trees are overbright and so the whole scene lacks dynamic range and contrast. A better ST5/ ST6 replacement would make a world of difference.
And the much greater capacity for users to influence environmental colors, fog and brightness levels in T:ANE puts the onus squarely on the shoulders of the user.
Master the new Post Processing capabilities first - get away from the lamentable initial default settings proffered by N3V - and then see how the versions compare!

For your information Mr. smarty I DID NOT put those trees in the T:ANE version of my route. I only installed T:ANE three days ago. What I need to know is how to adjust the settings so that it looks better. And like Harold asked, are there better trees than Mcguirel and RMM speedtrees?
 
Look for Roys Trees or whatever they're called. They look good - especially his pine and birch trees.

Speed Trees in general are overly bright no matter what version.

As PC_Ace says, try the post processing effects and see what that does. It can deepen shadows and richen up the colors a bit.

Your stuff still looks good though no matter what version, Dave. Your buildings and stuff are my favorites on my routes. :)


John
 
Stick to the darker trees, it's less painful on the eyes and adjusting the environmental controls does help quite a lot, water can be vastly improved with environmental controls as well.
 
Maybe it's because I'm used to the brightness of the Australian sun, but I much prefer the second image in post #1.
 
Maybe it's because I'm used to the brightness of the Australian sun, but I much prefer the second image in post #1.

I'll second that. Even if you ignoring the shadows (with all their problems, still better than the shadows in TS12) the T:ANE scene looks far better to me.

Having visited the UK, USA, Canada and Germany over the last few years, the sun here in Oz does look brighter than it does in those locations, especially the UK. Is this reality or perception? I don't know.
 
We enjoy almost actinic atmospheric brightness here in New Zealand, so my preference is for brighter landscapes too.
@Davesnow - Delighted to hear that you've begun to use T:ANE - Can't wait to see what further magic you can weave with this more capable tool.
If you have a close look at the top left-hand corner of your comparison shots, you'll see that the T:ANE scene has a green-tinged sky indicating over-emphasis of green in the RGB scale.
This alone would increase the apparent brightness of the 'greenery' rendered in the scene.
Your options therefore are to go to 'Environmental Settings' in session edit mode and either dial the green back a tad - or increase the Red and Blue values a little to create a better color temperature 'balance' for the time of day that your'e simulating.
As Malc mentions above, you can do the same for the appearance of water colors too - and in this case, I tend to go for darker settings on the RGB dials than the defaults that T:ANE ships with.
 
Back
Top