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Hardly any of the Jet 2 features are in wide use as yet, and updated exporters will ensure new bump amps, normal maps, specular highlights and more will help show off all the additional polys that can be displayed on today's hardware.
One of the functions I do like in KRS is the ability to utilise DEM data to create 'real life' terrain within the programme. That would be very handy in Trainz as far as I'm concerned.Also please don't forget to work with creators of the many excellent utilities (e.g. HOG and Transdem) to ensure we continue to enjoy the benefits these little side programmes bring.
To help us complete all the scheduled tasks, we will be expanding the team and will be looking for additional artists, programmers, community support and more. The original Trainz Lead Programmer, Chris “windwalkr“ Bergmann, is back on board. He has already doubled frame rates in busy rail yards and is hard at work in optimizing re-use of instanced objects throughout a scene. Rob “that’s all there is to it” Shaw will be the chief line of communication with the content creators as well as providing new highly detailed 3D assets and James “bloodnok” Moody will be ensuring as many of those “favourite feature” requests by the community will make it into this release. In addition, I will be donning the Executive Producer hat and ensuring the team have the necessary resources to deliver the highest quality version of Trainz in our history.
Good Luck Auran and especially the Trainz team. I hope that your dreams are fulfilled. I'll be lurking around
Regards
Axe
P.S I too would like a different title than Trainz Simulator X. It is too close to FSX. I wouldn't think an easy way to win MSTS fans.
I found a bug where when you were in a tram and went into notch one the tram wouldn't make any sound becuase notch one uses the same sound as when the tram is not moving and when (e.g motorman1066 trams) don't move they don't make any sound. So when they go into notch one no sound is being produced and sounds daft will this be fixed?
Cheers,
Mike
... market Trainz as an engineering CAD-CAM with fun additions -- the prestige of the cad-cam thing would flavor the app and promote good-will. the idea that you can use this program to create imaginary worlds out of your own reality has to be worked harder ...
There are many, many European 3D enthusiasts who create marvelous content for TRS - unfortunately not all post their stuff to the DLS. Anyway, from my perspective some functionality of current versions is to much focused on US/Australian railroad technology. Especially I'm thinking about the entire signaling/route controlling and the way the AI works - both a pain if you look into realistic European operations. Currently this can be only accomplished somehow using external rules or often just by using strange workarounds... Ah, not to mention the high beam if you switch the lights on locos on.... just look at what the europeans are doing with trainz -- making it an active interface for the imagination. how about, let the Trainz concept be driven -- as it actually has been -- by the third party genius creators of content...
Doesn't seem that way to me...what indicators led you to believe there was desperation in their marketing strategies?doesn't it seem like they've been desperately seeking a market, from the very beginning? they have one -- here we are.
Not a good marketing strategy....FS forums are populated by those who already have an interest in flight sims and had purchased at least one...people wouldn't normally go to a FS forum first and then get interested in flight sims.....and sales figures are irrelevant. There are more FS people out there than train sim people....that's just the way it is. It makes more sense to market an app to fill the needs of those who are interested in trains and train sims in the first place than trying to find a way to get people interested in train sims. And what's the point of looking at fs apps that failed to compete with msfs..? Trainz has held it's own against MSTS for years...maybe non-ms flight sims should look at Trainz..if i were auran marketing i'd look very carefully at the flight sim data available -- look at the FS forums and what they talk about and look at their sales figures -- and, look at FS apps which aren't msfs and have failed..
Just a paragraph with no known meaning.....let "my pretty rail simulator" keep the drive in the country market and market Trainz as an engineering CAD-CAM with fun additions -- the prestige of the cad-cam thing would flavor the app and promote good-will.
This is the target market?....really, what do you base this on?..the market... dad's play nintendo with their kids, and build their own private worlds in trainz.
Actually, this is where your marketing strategy falls flat....your priority doesn't take into consideration the total needs of the available market....instead it focuses on what would be primarily a USA venue. There are many who aren't interested in that aspect of railroading. And, sorry, but the rest is just rhetorical gobbily-gook....Priority: market railroads -- shortlines and shortline operations -- macho logging and the loading of sulfates -- umm, basically, just look at what the europeans are doing with trainz -- making it an active interface for the imagination. how about, let the Trainz concept be driven -- as it actually has been -- by the third party genius creators of content and grow the app out of what is possible with railroads? the app isn't "fly over the alps" or "UFO boxcar" or "rebel without a fireman theft auto".