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I'm not having any problems exporting non-bogie animations from Blender, I don't think it's the exporter that's the problem.
Paul
not here.There are no problems exporting non-bogie animations for Blender 2.49b. In fact they operate perfectly in game and they look great in the preview window. However in-game they are black.
not here.
Paul
You've seen the text of the export files. Since Jan and I have both duplicated the problem can you see anything in there as to why this is happening? Actually another poster as well has noted this problem.
Long shot.................. you are using the latest version of the exporter? assuming Sourceforge is up to date of course http://sourceforge.net/projects/blenderextrainz/ appears to be version 0.69
I Told you guys this started back in 09. See Thread #14 September 2nd. And the object I was having trouble with was made in gmax and no bump mapping was used. It worked just fine in 06 but the animated objects turned black in 09. Which means that blender dosen't seem to be the culprit here.
In 09 I can bring up the property's window up and the black objects textures will show up. This also occurs with some non animated attached objects.
What type of attachment is being used? Using an attachment for a simulated smoke stack I have no problem.
The animations I'm using are related to kind/scenery.
effects
{
propanetank
{
kind "attachment"
att "a.propanetank"
default-mesh <kuid:39134:102627>
}
}
}
}
bnsf50 thanks for the additional confirmation! That's exactly what happens. If I don't have any animation - just a regular asset no problem in both the preview window and Trainz itself. So it is solely related to the application of animation to the asset. As well, I do not have the same problem if I merely use attachment points such as for smoke stacks. Neither do I have a problem with attachment points used for night lighting.