Jan
Thanks for your help. I included, texturing, b.r.main, turned off double-sided: see text mesh below plus the pic which is again black. Again, I should note, I make numerous assets, I have never had this issue with normal asset making. Just animation applied to the asset and the net result in Trainz is a black asset though properly animated. :
0 File ID: JIRF, Chunk Size: 1956, (file size: 1964) File Type: IDXM
12 Chunk ID: INFO Size: 68 (next chunk: 88) Version: 104
24 Position: 0.000, 0.000, 0.000
36 Rotation: 1.000, 0.000, 0.000, 0.000
52 Number of CHNK type Chunks: 1
56 Influence per Vertex: 1, Influence per Chunk: 1
64 Mesh bounding box minimum X, Y, Z: -1.000, -1.000, -1.000
76 Mesh bounding box maximum X, Y, Z: 1.000, 1.000, 1.000
88 Chunk ID: CHNK Size: 1208 (next chunk: 1304) Version: 100
100 Chunk Index: 0
104 Chunk ID: MATL Size: 160 (next chunk: 272) Version: 103
116 Material Name Size: 20
120 Material Name: material.001m.onetex
140 Property Count: 0
144 Two Sided: 0
148 Opacity : 1.000
152 Ambient 1.000, 1.000, 1.000
164 Diffuse 1.000, 1.000, 1.000
176 Specular 0.250, 0.250, 0.250
188 Emissive 0.000, 0.000, 0.000
200 Shininess : 9.608
204 Number of textures: 1
208 Texture Type: 1 = TEX_DIFFUSE
212 Texture Name Size: 52
216 Texture Name: n:\OBJECTSOURCE\BlenderPics\EXPORTS\AA18ALL.texture
268 Texture Amount : 1.000
272 Chunk ID: GEOM Size: 1024 (next chunk: 1304) Version: 201
284 Primitive flags: 4 = GC_TRIANGLES
288 Number of primitive options: 0
292 Area: 24.000 Vertex Count: 24 Triangle Count: 12
304 Index Count: 36 Face Normal Count: 12 Max Influences: 1
316 Bone Name Size (V200): 0
---- VERTEX POSITIONS ---- SUPPRESSED
---- TRIANGLE INDICES ---- SUPPRESSED
---- VERTEX NORMALS ---- SUPPRESSED
---- TRIANGLE NORMALS ---- SUPPRESSED
1304 Chunk ID: INFL Size: 652 (next chunk: 1964) Version: 100
1316 Bone Count: 2
1320 Bone Name size: 8, Name: b.r.main
1332 Parent Name size: 0, Name:
1336 Local Position: [0.000, 0.000, 0.170]
1348 Local Orientation: [1.000, 0.000, 0.000]
1360 [0.000, 1.000, 0.000]
1372 [0.000, 0.000, 1.000]
1384 Influence Chunk Count: 1
1388 Influence index: 0
1392 Vertex Count: 0
---- Vertex Influence Data ---- SUPPRESSED
1396 Bone Name size: 12, Name: b.r.cube2
1412 Parent Name size: 8, Name: b.r.main
1424 Local Position: [0.000, 0.000, -0.170]
1436 Local Orientation: [1.000, 0.000, 0.000]
1448 [0.000, 1.000, 0.000]
1460 [0.000, 0.000, 1.000]
1472 Influence Chunk Count: 1
1476 Influence index: 0
1480 Vertex Count: 24
---- Vertex Influence Data ---- SUPPRESSED
1964 Eof
Thanks for your help. I included, texturing, b.r.main, turned off double-sided: see text mesh below plus the pic which is again black. Again, I should note, I make numerous assets, I have never had this issue with normal asset making. Just animation applied to the asset and the net result in Trainz is a black asset though properly animated. :
0 File ID: JIRF, Chunk Size: 1956, (file size: 1964) File Type: IDXM
12 Chunk ID: INFO Size: 68 (next chunk: 88) Version: 104
24 Position: 0.000, 0.000, 0.000
36 Rotation: 1.000, 0.000, 0.000, 0.000
52 Number of CHNK type Chunks: 1
56 Influence per Vertex: 1, Influence per Chunk: 1
64 Mesh bounding box minimum X, Y, Z: -1.000, -1.000, -1.000
76 Mesh bounding box maximum X, Y, Z: 1.000, 1.000, 1.000
88 Chunk ID: CHNK Size: 1208 (next chunk: 1304) Version: 100
100 Chunk Index: 0
104 Chunk ID: MATL Size: 160 (next chunk: 272) Version: 103
116 Material Name Size: 20
120 Material Name: material.001m.onetex
140 Property Count: 0
144 Two Sided: 0
148 Opacity : 1.000
152 Ambient 1.000, 1.000, 1.000
164 Diffuse 1.000, 1.000, 1.000
176 Specular 0.250, 0.250, 0.250
188 Emissive 0.000, 0.000, 0.000
200 Shininess : 9.608
204 Number of textures: 1
208 Texture Type: 1 = TEX_DIFFUSE
212 Texture Name Size: 52
216 Texture Name: n:\OBJECTSOURCE\BlenderPics\EXPORTS\AA18ALL.texture
268 Texture Amount : 1.000
272 Chunk ID: GEOM Size: 1024 (next chunk: 1304) Version: 201
284 Primitive flags: 4 = GC_TRIANGLES
288 Number of primitive options: 0
292 Area: 24.000 Vertex Count: 24 Triangle Count: 12
304 Index Count: 36 Face Normal Count: 12 Max Influences: 1
316 Bone Name Size (V200): 0
---- VERTEX POSITIONS ---- SUPPRESSED
---- TRIANGLE INDICES ---- SUPPRESSED
---- VERTEX NORMALS ---- SUPPRESSED
---- TRIANGLE NORMALS ---- SUPPRESSED
1304 Chunk ID: INFL Size: 652 (next chunk: 1964) Version: 100
1316 Bone Count: 2
1320 Bone Name size: 8, Name: b.r.main
1332 Parent Name size: 0, Name:
1336 Local Position: [0.000, 0.000, 0.170]
1348 Local Orientation: [1.000, 0.000, 0.000]
1360 [0.000, 1.000, 0.000]
1372 [0.000, 0.000, 1.000]
1384 Influence Chunk Count: 1
1388 Influence index: 0
1392 Vertex Count: 0
---- Vertex Influence Data ---- SUPPRESSED
1396 Bone Name size: 12, Name: b.r.cube2
1412 Parent Name size: 8, Name: b.r.main
1424 Local Position: [0.000, 0.000, -0.170]
1436 Local Orientation: [1.000, 0.000, 0.000]
1448 [0.000, 1.000, 0.000]
1460 [0.000, 0.000, 1.000]
1472 Influence Chunk Count: 1
1476 Influence index: 0
1480 Vertex Count: 24
---- Vertex Influence Data ---- SUPPRESSED
1964 Eof
