I just made a plane in gmax, stuck an alpha texture on it, and imported it into trainz.
the TGA was black, with an alpha channel that faded from pure black to pure white.
Alpha channel is shown in the upper right corner.
What I got in game was 3 bands, one totally transparent (like it was invisible), one semi-gray (like smoked glass), and one opaque (in this case black).
Is that all the game engine does?
the TGA was black, with an alpha channel that faded from pure black to pure white.

Alpha channel is shown in the upper right corner.
What I got in game was 3 bands, one totally transparent (like it was invisible), one semi-gray (like smoked glass), and one opaque (in this case black).
Is that all the game engine does?