A Stubborn spline

Here comes an update on the matter. When we call it a spline, it can be any spline, fence, track or catenary. I discovered, by order of fluke (!), that if you have let's say a stubborn track that does not move, erase, go up or down, or nothing: Object, spline nor anything we have, you can attach another piece of track (anybody knows that by now). And it still does not move! SO, here goes the twist: Attach a MIN piece of track (small one so you can move easily, and do this with one of these that are height adjustable). Now move the MIN and the stubborn track will move finally! At this point, you can move up or down the MIN and the stubborn track also moves! This brings a partial crazy solution to the problem: Attach two MIN's to each end of the stubborn track, and move them both to an area of the map where you can lower both underground. The stubborn track will be there, down and under. Delete the MIN's and if you made the stubborn track as small as you could put these MIN's as close as possible, you will have a very small section of undeleted stubborn track away forever. Hope this makes sense, even if it does not make sense we have to go that far to solve a problem. Why all this? who knows, but it solves my problem. Any comments?
 
To all readers who have followed this thread.

I have eventually found the What & Where. I just don't understand the How or Why.
By trial and error I deleted all other baseboard sections on my route until I found that one which when I removed
in fact deleted the offending spline. Having saved the route at every stage, I was then able to go to
that section where I believed the offending asset was anchored. I guessed it may still have been a spline
of the same type, so by trial and error again I started deleting like splines. Voila!!! I found the anchor points
and the asset hidden by a spline of similar type. I couldn't remove the spline at first, because it was joined
to a neighbouring spline anchor point. After breaking said splines, and deleting them, the offending spline disappeared.
I might say too, that the baseboard where the spline anchor points were located was tens of baseboards
away from where the offending spline was appearing. How this has happenned I have no idea.
BTW it was a spline of correct type. Not a track.
Maybe the experienced builders out there have an answer.

If anyone is interested, I can send a copy of the problem in cdp format so you can see for yourself.
Maybe you could analyse and tell the rest of us what actually occurred.
Thanks to all who have replied to this thread with suggested solutions.

Cheers
tracksupervisor
 
Thanks for the tip
I have seen this happen and wondered why, but this is not the case
I still have no answer to why but have resolved the problem
See reply to the main thread

Cheers
tracksupervisor


Here are just four examples of splines which are not tracks at all. There are more. However, these odd ones can only be found in the Track (F4) fly-out and could be the cause of the problem. You would never normally expect to find them anywhere other than the Object (F3) fly-out Spline mode list.

If they have rolling stock placed on them (or under them in the case of the top two catenary pieces [rolling stock always seems to place at ground level]), the spline cannot be deleted until the item connected to the so called "track" has been removed.

splineexamples_zpsab505148.jpg~original
 
I'm glad you were able to solve this issue. In the past we've used various methods, as Brian pointed out.

speaking of splines... I had an odd issue with a tram route with lots of catenary splines. I setup a session and found my AI drivers were ignoring track marks and direction markers. I could see them in place but couldn't get the AI drivers to follow the markers. I decided to relay the track, just because, and in the process of moving the catenary, I found the track marks were attached to the wires like Christmas ornaments. It took some fiddling to get them in their proper location and then a further check along the main line and branches showed a whole slew of them out of place.

John
 
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