That's because it's the same people running the shop.N3V = Complete breakdown in quality control. Been like this since they bought Auran, which itself suffered the same breakdown.
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That's because it's the same people running the shop.N3V = Complete breakdown in quality control. Been like this since they bought Auran, which itself suffered the same breakdown.
This is the world we live in now. In the olden days, there was a real development cycle and then a lengthy in-house alpha and beta testing cycle. Today, just like all the other developers out there, N3V is caught in a speed warp where they push programs and content out quickly without testing it fully with the hopes that the user-based beta testers will find the bugs before the product reaches the market.My daughter is skilled at writing code and was a consultant software trouble shooter for a while until the stress of the job made her toss it away. Bone head management who haven't a clue about computer coding and want everything done instantly are the bane of good well written code. She often told me that she could not believe how much some businesses had paid for a load of utter garbage that was never tested properly and was as buggy as hell.
She still does some code trouble shooting from time to time for friends who are Indie gaming developers. In her opinion there's no excuse for using your customer base to find problems with software that was pushed out the door in too much of a hurry. Some of you have said that the problems with SP5 were easily resolved, - well lucky old you for knowing how to do that. For other folk who lacked such skills it was a horror show and brought them to the edge of binning Trainz and walking away from it forever.
One of my last projects when I retired was a system that involved all employees. The list of employees had to be updated weekly, so, the program tried to pull the list of employees from Active Directory. So far, so good, except the vender wrote the program and installed it in Linux. It failed to work correctly, and THey wanted five figures to make it work right. I told OUR project manager that we could program it in Powershell in an afternoon, it would work with Active Directory, and it wouldn't cost the company anything other than an afternoon of one programmer's salary. OUR project manager did not want to get on the bad side of the vendor, so we tried to plow ahead. End of story, I guess they eventually got it working, but after I handed it over to a co-worker as I retired. We had a cynical saying at work, "the only expert is someone from outside the company". The company wasted more time and money on stuff we had to fix than they would have spent just having us do it. Another saying was "There's never time to do it right, but there is always time to do it over."She often told me that she could not believe how much some businesses had paid for a load of utter garbage that was never tested properly and was as buggy as hell.
My daughter is skilled at writing code and was a consultant software trouble shooter for a while until the stress of the job made her toss it away. Bone head management who haven't a clue about computer coding and want everything done instantly are the bane of good well written code. She often told me that she could not believe how much some businesses had paid for a load of utter garbage that was never tested properly and was as buggy as hell.
She still does some code trouble shooting from time to time for friends who are Indie gaming developers. In her opinion there's no excuse for using your customer base to find problems with software that was pushed out the door in too much of a hurry. Some of you have said that the problems with SP5 were easily resolved, - well lucky old you for knowing how to do that. For other folk who lacked such skills it was a horror show and brought them to the edge of binning Trainz and walking away from it forever.
You have it in a nutshell John. The original release of TRS22 was really nice and then N3V started to mess with it and it all went downhill from there. Fortunately I kept a copy of the original installation software so I can avoid the disasters should I ever want to do a new install.This made TRS19 a nice stable program which it still is today. TRS22, the original release, was much like this. As "features" were added, the program got heavier and more unstable. Plus is the same with more DLC as you know.
The new Surveyor 2.0 is a disaster for anyone such as myself who has eyesight issues. Not that N3V would give a tuppenny damn about that.I do agree that the new Surveyor 2.0 is great work, but the learning curve is steep and slippery.
Yes, the interface still stinks. I have eyesight problems too and the small text is frustrating. We're forgotten as usual in favor of a younger generation.The new Surveyor 2.0 is a disaster for anyone such as myself who has eyesight issues. Not that N3V would give a tuppenny damn about that.
Going to use your quote "For other folk who lacked such skills it was a horror show and brought them to the edge of binning Trainz and walking away from it forever".My daughter is skilled at writing code and was a consultant software trouble shooter for a while until the stress of the job made her toss it away. Bone head management who haven't a clue about computer coding and want everything done instantly are the bane of good well written code. She often told me that she could not believe how much some businesses had paid for a load of utter garbage that was never tested properly and was as buggy as hell.
She still does some code trouble shooting from time to time for friends who are Indie gaming developers. In her opinion there's no excuse for using your customer base to find problems with software that was pushed out the door in too much of a hurry. Some of you have said that the problems with SP5 were easily resolved, - well lucky old you for knowing how to do that. For other folk who lacked such skills it was a horror show and brought them to the edge of binning Trainz and walking away from it forever.
In the long run it doesn't really save them money does it, because the more times you have to go back and fix things then the more it costs. Or ignore and hope people forget and just live with the shortcomings. What is does do though is bring money in early. It's a sad world John. Us oldies used to take pride in our work didn't we.This is the world we live in now. In the olden days, there was a real development cycle and then a lengthy in-house alpha and beta testing cycle. Today, just like all the other developers out there, N3V is caught in a speed warp where they push programs and content out quickly without testing it fully with the hopes that the user-based beta testers will find the bugs before the product reaches the market.
For us, this push started with T:ANE and we saw what that did. The initial release was so poor that no one could use it without the program pushing up daisies or doing weird things that permanently corrupted routes.
TRS19 followed and with the community fully involved, we pushed for N3V to keep the release on the workbench until it was mature and stable enough for release. This test cycle was the public release in the final test phase and not the full testing that's done now.
This made TRS19 a nice stable program which it still is today. TRS22, the original release, was much like this. As "features" were added, the program got heavier and more unstable. Plus is the same with more DLC as you know.
Today, we have community-testing only by Plus users instead of everyone testing like before. This gives people a glance at new features and what-not but not everyone tests. The number of people testing versus just playing with new features makes a difference. Many people like to download new programs just to say they have the latest version and do nothing to test them while others rely on the rest to test because they don't want to test. This makes for a small pool of testers and N3V is now back to square one.
Why would they go about it this way? Money, money, money. The test cycle part in the software development cycle is probably the most expensive due to the amount of time and resources required to ensure a product is usable. The current way to do things is to release a product and let the customers flesh out the bugs. The program is released so that it's stable enough not to crash and any bugs that are found are then reported to the QA-team and developers who come up with a new patch or patches on patches.
We not only see this with Trainz versions but also with other big-names in software. Microsoft with its crappy Windows 11, various Adobe releases, various security flaws in programs and hardware, and so on.
If companies put their effort into testing and checking prior to releasing with hopes that the majority of the bugs are caught, then we would have a stable product. Letting the programs loose on the public with hopes to fix bugs that are reported back is the cheap way out as we see now.
S2 is a disaster for anyone like myself who is getting on in years and mentally challenged. I just do not understand it, Annie.You have it in a nutshell John. The original release of TRS22 was really nice and then N3V started to mess with it and it all went downhill from there. Fortunately I kept a copy of the original installation software so I can avoid the disasters should I ever want to do a new install.
The new Surveyor 2.0 is a disaster for anyone such as myself who has eyesight issues. Not that N3V would give a tuppenny damn about that.
Most likely. A trainzer friend of mine does. He still uses TRS2004 through TS12 even though he purchased TRS19 ages ago and will never update to the latest version he said. I think he will when TRS35 comes out.Do the TANE, and other early version customers, continue to use that product just to avoid the problems of "NEW""?
... I think he will when TRS35 comes out.
Had a quick look and mine expires 2036-05-06 so only 11 years and 5 months to go. Of course that will also put me firmly in old geezer territory.![]()
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More or less when the old-timers' FIRST CLASS TICKET STATUS expires: 2035-01-30 03:43:45
The later versions of Trainz don't always play nicely with some legacy assets or routes, but they are perfectly fine in TANE. And yes a big draw card for continuing to use TANE is that there won't be any more 'update' patches to break anything.Do the TANE, and other early version customers, continue to use that product just to avoid the problems of "NEW""?
LOL! Yeah I'm hoping they leave TRS19 alone!!The later versions of Trainz don't always play nicely with some legacy assets or routes, but they are perfectly fine in TANE. And yes a big draw card for continuing to use TANE is that there won't be any more 'update' patches to break anything.
TRS19 reached the end of its support life cycle in September 2024 so there will be no further updates to TRS19.Yeah I'm hoping they leave TRS19 alone!!
@KotangaGirl > Yes, agree. That also applies to TRS2019. It's lifecycle ended Last Sept. '24.The later versions of Trainz don't always play nicely with some legacy assets or routes, but they are perfectly fine in TANE. And yes a big draw card for continuing to use TANE is that there won't be any more 'update' patches to break anything.