"If you don't want to be called an idiot, then don't act like one."
Rather than provide a counter argument, you resorted to petty name calling. That's all this is in the end, debating opinions, although you seem to have taken it personally.
So here is mine. No other video game producer really provides extended support for very long. TS12 will have had a good 5 years come it's life cycle expiration date, which compared to many other software titles is very good. As far as having an alternative product to move on to, T:ANE currently isn't much, however we have another year to work on that, and the progress as of now looks good.
To the argument I have seen regarding the life cycle of Windows XP, XP was a significant OS utilised by governments, private businesses and military institutions that wouldn't function without it being reasonably secure, and they were willing to pay Microsoft large sums to keep it wheezing on, something we won't be doing as average people buying a train simulator once every few years. If someone can't afford T:ANE, how can said individual be expected to pay a share for the staff members to maintain TS12?
If you really want to continue using older software, at no point have I said you shouldn't, it's completely up to you and I won't make degrading comments for your opinion. What I will say is that N3V should be looking forward, not backwards. These older titles (TRS2004, TRS2006, TC3, etc) had their moment, however it makes more sense to be working and maintaining current products, not the outdated ones. This mentality is why I don't create content below TS12 SP1 HF4, I would rather make better content using more polygons and higher resolution textures for platforms that make use of parallelisation, and in T:ANE's case, better GPU workflow. Better software and content may attract newer people to the brand, something we would all benefit from.
Debate me, don't insult me.
Jack